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L2J Revision Number: 4017
L2JDP Revision Number: 7200
During Fotress Siege, the owners of the Fortress attacks their own Fortress NPCs to obtain Knight's Epaulettes item. Is that retail like in this way?
Another thing about this. Various players has reported that Suspicious Merchantdon't dissapear during siegue then, players can siege fortress lot of times.
This info is not intented to be a bug report but only a support info request.
Thanks and sorry for any inconvenience
[QUESTION] Fortress Siege
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- kocinski
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[QUESTION] Fortress Siege
Last edited by kocinski on Sat Mar 27, 2010 12:55 pm, edited 2 times in total.
- Sirpaypi
- Posts: 108
- Joined: Mon May 18, 2009 11:51 pm
- Location: Moяocco.
Re: [QUESTION] Fortress Siege
For the first question, yes if the fores siege is active...kocinski wrote:If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: 4017
L2JDP Revision Number: 7200
During Fotress Siegue, the owners of the Fortress attacks their own Fortress NPCs to obtain Knight's Epaulettes item. Is that retail like in this way?
Another thing about this. Various players has reported that Suspicious Merchantdon't dissapear during siegue then, players can siege fortress lot of times.
It's not a bug report, it's only a support info request.
Thanks and sorry for any inconvenience
2nd check config files :
Code: Select all
SuspiciousMerchantRespawnDelay = 180
Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.
- kocinski
- Posts: 141
- Joined: Wed May 06, 2009 3:12 pm
- Location: España
- Contact:
Re: [QUESTION] Fortress Siege
Are you really sure about 1st. question? Players are obtaining a great ammount of Epaulettes in this way...
About the 2nd:
I never modified this config, it's by default.
The issue is that Suspicious Merchant don't disappear when siege starts then players can start another siege just at the end of the previous...
Thanks for your answers
About the 2nd:
Code: Select all
# This defines how long you need to wait until the suspicious merchant will spawn after siege ends (in minutes).# Keep in mind when merchant spawns, the fort can be immediately sieged.# Default: 180SuspiciousMerchantRespawnDelay = 180
The issue is that Suspicious Merchant don't disappear when siege starts then players can start another siege just at the end of the previous...
Thanks for your answers
- Sirpaypi
- Posts: 108
- Joined: Mon May 18, 2009 11:51 pm
- Location: Moяocco.
Re: [QUESTION] Fortress Siege
For the first i m sure but you can check all drops... and change chance or amount by a query...
Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.
- kocinski
- Posts: 141
- Joined: Wed May 06, 2009 3:12 pm
- Location: España
- Contact:
Re: [QUESTION] Fortress Siege
Thank you a lot for the info 
