Server bots

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Vapulabe
Posts: 271
Joined: Wed Mar 19, 2008 10:16 am

Re: Server bots

Post by Vapulabe »

Has someone tried to insert an <img> tag in an HTML file returned by L2J ? I haven't... but it may be the key to captchas if it load an external image...
macdonald12
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Joined: Mon Sep 15, 2008 8:51 am

Re: Server bots

Post by macdonald12 »

If by 'external' you mean putting your graphics into the .utx files of the client, then yes, that's the key ;)
Vapulabe
Posts: 271
Joined: Wed Mar 19, 2008 10:16 am

Re: Server bots

Post by Vapulabe »

No, I meant a link to either a web server or the community server
Or some other mechanism... After all, it's possible to use custom clan crests which are pictures hosted on the game server if I'm correct...
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janiii
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Re: Server bots

Post by janiii »

Vapulabe wrote:No, I meant a link to either a web server or the community server
Or some other mechanism... After all, it's possible to use custom clan crests which are pictures hosted on the game server if I'm correct...
hmm, interesting idea using clan crests as custom image holders. did not think about it before :shock:
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macdonald12
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Re: Server bots

Post by macdonald12 »

Still, as far as i know the client gets any images it can display from its utx files and only tries to obtain the crests from the server.
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denser
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Re: Server bots

Post by denser »

if you look at Rebellion core - you find in it web server for community. so it gave some things to think about it.
to devs - btw, i share rebellion's sources. but seems to me - it ignored. dont know why
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ZaKaX
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Re: Server bots

Post by ZaKaX »

JIV wrote:And? Image stored with exact name in client files -> open utx, view files, match codes with filenames -> on recieve that html parse image name and send proper code.
Ow yeah. That sounds like "simple". I really doubt utx filenames matches the content, it would be simply dumb. Only way would be OCR, good luck with it.
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