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I don't use eclipse or tortuse. I simply just d/l db and server files and extract them.And, I use Navicat of course.
So, my question is I d/l a custom npc mod pack from conflict(viewtopic.php?f=73&t=16361&p=83480&hili ... hop#p83480), but I have no idea where to place the files correctly. I d/l the whole Custom pack he made...they look awesome so I want to use them in my server. This is kinda what my setup looks:
cb_sql
community
tools
doc
images
languages
libs
login
gameserver
sql
like if someone could just explain where each file goes it would be nice or even direct me to a forum piece that explains how to install conflicts' work, it would be appreciated.
Where to place Custom Mods?
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- Tan
- L2j Veteran
- Posts: 873
- Joined: Wed Jun 10, 2009 10:31 pm
- Location: Poland
Re: Where to place Custom Mods?
htm place in gameserver/data/html
xml place in gameserver/data/multisell
create sql querry for NPC with same ID as the Htm so for exemple Htm is 5000 , so ID of NPC need have ID 5000.
If You Want place a phyton file .py put it in
gameserver/data/script/custom
than go to script.cfg and add for exemple In Custom Column custom/name of folder where you have the .py /__init__.py (Exemple2: custom/99999_ctfauto/__init__.py)
xml place in gameserver/data/multisell
create sql querry for NPC with same ID as the Htm so for exemple Htm is 5000 , so ID of NPC need have ID 5000.
If You Want place a phyton file .py put it in
gameserver/data/script/custom
than go to script.cfg and add for exemple In Custom Column custom/name of folder where you have the .py /__init__.py (Exemple2: custom/99999_ctfauto/__init__.py)
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