moving merchant

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Sandrik
Posts: 7
Joined: Tue Feb 16, 2010 11:40 am

moving merchant

Post by Sandrik »

Hello everyone.

The idea is that traders in the cities at a certain time began to move, thus the city would come alive.
Help you. How to make moving the dealer?
Tried to add a table "walker_routes" coordinates and change the type of merchant at L2NpcWalker but it ceases to trade.
If you leave the type of merchant L2Merchant then it stops moving.
PS Gracia Finall (T2.3)
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: moving merchant

Post by hope »

make it as a multisell and leave as L2NpcWalker
Sandrik
Posts: 7
Joined: Tue Feb 16, 2010 11:40 am

Re: moving merchant

Post by Sandrik »

I tried, but if I do not register in the table multisell merchant_shopids, then links there, but the shop window does not open.
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: moving merchant

Post by hope »

multisells do not go into the merchant_shopids and you dont have a table for it

check the way other ones are made and how the links in the htm files are made then you will understand
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denser
Posts: 1392
Joined: Wed May 30, 2007 9:13 pm
Location: Russia
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Re: moving merchant

Post by denser »

try to do l2merchant as daughter class of walkers...or rework to include to walkers merchant class
Tiger, once tasted human flesh, will want to taste it again
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salem
Posts: 21
Joined: Tue Jun 27, 2006 7:29 am

Re: moving merchant

Post by salem »

Hee, look at the fortress merchant... this is already a walking merchant ^^
(suspicious merchant or something ^^ )
_\\// Live long and opensourcy ^^
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