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Off-Topic Discussion.
kuriku
Posts: 65 Joined: Sun Jan 03, 2010 7:58 am
Post
by kuriku » Thu Jun 03, 2010 11:16 am
Before:
Code: Select all
<skill id="821" levels="1" name="Shadow Step"> <set name="magicLvl" val="72" /> <set name="mpConsume" val="50" /> <set name="operateType" val="OP_ACTIVE" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="INSTANT_JUMP" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="reuseDelay" val="75000" /> <set name="hitTime" val="[color=#FF0000]100[/color]" /> <for> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill>
And now...:
Code: Select all
<skill id="821" levels="1" name="Shadow Step"> <set name="magicLvl" val="72" /> <set name="mpConsume" val="50" /> <set name="operateType" val="OP_ACTIVE" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="INSTANT_JUMP" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="reuseDelay" val="75000" /> <set name="hitTime" val="[color=#FF0000]500[/color]" /> <for> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill>
Why had the hitTime's value 500 and now it has 100, (0,5 of casting now and 0,1 before) ?????
And the skill caused before some Critical Errors... and now it cause more Critial Errors!!! What is possible?
janiii
L2j Veteran
Posts: 4269 Joined: Wed May 28, 2008 3:15 pm
Location: Slovakia
Post
by janiii » Thu Jun 03, 2010 11:27 am
because the retail hit time of skill is 500 milliseconds. and i dont have any critical errors.
DO NOT EVEN TRY TO MESS WITH ME!
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kuriku
Posts: 65 Joined: Sun Jan 03, 2010 7:58 am
Post
by kuriku » Thu Jun 03, 2010 11:33 am
The ppl are so smart and use Shadow Step and the same time Backstab, to save time. It causes the Critical Error. Are there a solution for people don't use the skill before the last ends to cast???
Tan
L2j Veteran
Posts: 873 Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland
Post
by Tan » Thu Jun 03, 2010 11:40 am
Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)
kuriku
Posts: 65 Joined: Sun Jan 03, 2010 7:58 am
Post
by kuriku » Thu Jun 03, 2010 6:56 pm
tan wrote: Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)
I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.
Tan
L2j Veteran
Posts: 873 Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland
Post
by Tan » Fri Jun 04, 2010 9:09 am
kuriku wrote: tan wrote: Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)
I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.
Client updated? does you have any core midifications?
JIV
L2j Veteran
Posts: 1882 Joined: Sun Jan 06, 2008 8:17 pm
Location: Slovakia
Contact:
Post
by JIV » Fri Jun 04, 2010 9:31 am
cannot reproduce.. what is the text of critical error msg?