Shadow Step and the new hitTime

This is not a Support area! Discuss about the Server here. Non-Server related discussion goes in Off-Topic Discussion.
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
User avatar
kuriku
Posts: 65
Joined: Sun Jan 03, 2010 7:58 am

Shadow Step and the new hitTime

Post by kuriku »

Before:

Code: Select all

 	<skill id="821" levels="1" name="Shadow Step">		<set name="magicLvl" val="72" />		<set name="mpConsume" val="50" />		<set name="operateType" val="OP_ACTIVE" />		<set name="target" val="TARGET_ONE" />		<set name="skillType" val="INSTANT_JUMP" />		<set name="castRange" val="600" />		<set name="effectRange" val="900" />		<set name="reuseDelay" val="75000" />		<set name="hitTime" val="[color=#FF0000]100[/color]" />		<for>			<effect name="RemoveTarget" noicon="1" val="0" />		</for>	</skill>

And now...:

Code: Select all

	<skill id="821" levels="1" name="Shadow Step">		<set name="magicLvl" val="72" />		<set name="mpConsume" val="50" />		<set name="operateType" val="OP_ACTIVE" />		<set name="target" val="TARGET_ONE" />		<set name="skillType" val="INSTANT_JUMP" />		<set name="castRange" val="600" />		<set name="effectRange" val="900" />		<set name="reuseDelay" val="75000" />		<set name="hitTime" val="[color=#FF0000]500[/color]" />		<for>			<effect name="RemoveTarget" noicon="1" val="0" />		</for>	</skill>

Why had the hitTime's value 500 and now it has 100, (0,5 of casting now and 0,1 before) ?????

And the skill caused before some Critical Errors... and now it cause more Critial Errors!!! What is possible?
User avatar
janiii
L2j Veteran
L2j Veteran
Posts: 4269
Joined: Wed May 28, 2008 3:15 pm
Location: Slovakia

Re: Shadow Step and the new hitTime

Post by janiii »

because the retail hit time of skill is 500 milliseconds. and i dont have any critical errors.
DO NOT EVEN TRY TO MESS WITH ME!
forum flOOder dancing dEVILoper
I don't give private support - PM will be ignored!
User avatar
kuriku
Posts: 65
Joined: Sun Jan 03, 2010 7:58 am

Re: Shadow Step and the new hitTime

Post by kuriku »

The ppl are so smart and use Shadow Step and the same time Backstab, to save time. It causes the Critical Error. Are there a solution for people don't use the skill before the last ends to cast???
User avatar
Tan
L2j Veteran
L2j Veteran
Posts: 873
Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland

Re: Shadow Step and the new hitTime

Post by Tan »

Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)
Some people believe in God... i believe in Music... some people pray..... I turn on Winamp
http://www.last.fm/user/L2jTan
User avatar
kuriku
Posts: 65
Joined: Sun Jan 03, 2010 7:58 am

Re: Shadow Step and the new hitTime

Post by kuriku »

tan wrote:Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)

I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.
User avatar
Tan
L2j Veteran
L2j Veteran
Posts: 873
Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland

Re: Shadow Step and the new hitTime

Post by Tan »

kuriku wrote:
tan wrote:Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)

I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.
Client updated? does you have any core midifications?
Some people believe in God... i believe in Music... some people pray..... I turn on Winamp
http://www.last.fm/user/L2jTan
User avatar
JIV
L2j Veteran
L2j Veteran
Posts: 1882
Joined: Sun Jan 06, 2008 8:17 pm
Location: Slovakia
Contact:

Re: Shadow Step and the new hitTime

Post by JIV »

cannot reproduce.. what is the text of critical error msg?
Post Reply