People can't connect to my Lineage 2 Epilogue Server

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heaT
Posts: 4
Joined: Sat Jul 10, 2010 2:11 pm

People can't connect to my Lineage 2 Epilogue Server

Post by heaT »

Hi all.I have just setup a server on Debian 5.0.5, but a friend of mine is having a problem connecting to the server.He has added this to his windows hosts file

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theserverip L2authd.Lineage2.com
I have forwarded ports 2106,3306,7777 and 9014 in my router.
I haven't tried to connect to my server because I don't have l2 on my computer and I'm not near the computer that hosts the server, I mean I'm not in LAN with the server to test it.However I don't have any problems starting the login and the gameserver.
Any help will be appreciated.Thanks in advance.
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hope
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Joined: Thu Aug 30, 2007 5:17 pm

Re: People can't connect to my Lineage 2 Epilogue Server

Post by hope »

post login and gameserver configs
heaT
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Joined: Sat Jul 10, 2010 2:11 pm

Re: People can't connect to my Lineage 2 Epilogue Server

Post by heaT »

login server config

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 94.155.51.33 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------RouterHostname = 192.168.1.3 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
gameserver config

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 94.155.51.33 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777
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janiii
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Re: People can't connect to my Lineage 2 Epilogue Server

Post by janiii »

double posting: viewtopic.php?f=81&t=18180&p=96467#p96467

so your friend is already using a clean system?
DO NOT EVEN TRY TO MESS WITH ME!
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heaT
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Re: People can't connect to my Lineage 2 Epilogue Server

Post by heaT »

janiii wrote:double posting: viewtopic.php?f=81&t=18180&p=96467#p96467
I have posted it again because the old one got locked, and besides I have deleted the link to the illegal content, I don't see the problem.
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janiii
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Re: People can't connect to my Lineage 2 Epilogue Server

Post by janiii »

heaT wrote:
janiii wrote:double posting: viewtopic.php?f=81&t=18180&p=96467#p96467
I have posted it again because the old one got locked, and besides I have deleted the link to the illegal content, I don't see the problem.
the problem is not only the link but the fact that your friend is using a patched system folder. that means, it doesnt have to work at all. he should just use latest clean system and then we can discuss here something.
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jurchiks
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Re: People can't connect to my Lineage 2 Epilogue Server

Post by jurchiks »

it doesn't matter, patched or not, if his l2.ini (or, if l2.ini is intact, hosts file) contains the right address, it will at least check the account or throw "incorrect protocol version"
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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ThePhoenixBird
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Re: People can't connect to my Lineage 2 Epilogue Server

Post by ThePhoenixBird »

It does matter to US.

If he is using a patched client, we will not provide support neither will allow discussions related to it on the forums.

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--opening a new topic again will grant you a shiny WARNING
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