Augmenation (skill from ring)

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reblock
Posts: 21
Joined: Fri Mar 05, 2010 2:08 pm

Augmenation (skill from ring)

Post by reblock »

Char has a ring with "equip skill: increase dark p. def.".
http://trash.evermore-world.com/f/19991_614.jpg
But it doesn't work:
http://trash.evermore-world.com/f/19993_4cb.jpg

augAttributes: 1156662454 (44F144B6). First: 17649. Second: 17590.
There is no augmentation with id 17590 in augmentation_skillmap.xml.
From client (optiondata_client-e): 17590_1_1_Equip Skill: Increase Dark P. Def.

Bug or something else?
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janiii
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Re: Augmenation (skill from ring)

Post by janiii »

jewel augmentation is not done.
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_DS_
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Re: Augmenation (skill from ring)

Post by _DS_ »

Not supported due total lack of info. Why you does not read descriptions in config file before enabling features ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
reblock
Posts: 21
Joined: Fri Mar 05, 2010 2:08 pm

Re: Augmenation (skill from ring)

Post by reblock »

Thx.
Why you does not read descriptions in config file before enabling features?
I didn't enable this option. I transfered all data from my old server (C4 by NCZ0ft modded to GF) to L2J. And I just launched beta-test. This is one of bugreports, that my players wrote.

From old scripts:

Code: Select all

augmentation_begin	17590	skill_id=8116	skill_level=1	augmentation_end

Code: Select all

skill_begin	skill_name=[s_refine_option_dark_resistance10]	/* [ok] */	skill_id=8116	level=1	operate_type=P	magic_level=75	main_effect={{p_defence_attribute;attr_unholy;10}}	skill_end
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jurchiks
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Re: Augmenation (skill from ring)

Post by jurchiks »

post some more of the 2nd code and someone might as well implement it...
10 dark defense doesn't look too bad or too good.
at least the elemental resistances could be implemented.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
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