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Re: Momo's Question Section ^_^

Posted: Tue Apr 06, 2010 3:22 pm
by antons007
why do you want to disable territory war?

Re: Momo's Question Section ^_^

Posted: Thu Apr 08, 2010 7:47 am
by momo61
maybe you simply dont want it running on your server for many reasons.

1) maybe the war is not fully bug-free yet and is missing features etc. (so, you preferably wait a bit until some fixes are released)

2)maybe you simply dont like it.

3)maybe you want to save power/performance.

4)maybe you want to modify things on the war before activating it (for example the rewards).

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 10:53 am
by momo61
Is the "item publish protection" to prevent people from linking items they dont have?

What happens if they do? Do they get kicked? banned? or what?

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 11:01 am
by jurchiks
how about: "What's better in javolution 5.5.0?"

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 11:16 am
by MELERIX
jurchiks wrote:how about: "What's better in javolution 5.5.0?"
•April 4, 2010: Javolution 5.5

◦Javolution is now an OSGi Bundle (shareable OSGi library) [5.5.0]
◦Fixed Struct/Union issue 68 [5.5.0]
◦Accelerated Struct/Union read & write access [5.5.0]
•November 5, 2009: Javolution 5.4

◦Direct support for Enum (JDK 1.5) in Struct/Union (see class description) [5.4.5]
◦Any fast collection can be made "thread-safe" by marking them shared [5.4.5]
◦Source and JavaDoc deployed to maven repository [5.4.5]
◦Arbitrary size BitField capable of crossing word boundaries has been added [5.4.0]

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 11:19 am
by jurchiks
and in human language...? :D

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 11:40 am
by Szponiasty
◦Any fast collection can be made "thread-safe" by marking them shared [5.4.5]
Ohh, I was missing that badly.

Re: Momo's Question Section ^_^

Posted: Sat Apr 10, 2010 1:04 pm
by JIV
momo61 wrote:Is the "item publish protection" to prevent people from linking items they dont have?

What happens if they do? Do they get kicked? banned? or what?
its protection against linking(publishing) item which player doesnt own, and asking for item which wasnt linked in say. I disabled msg about request not published because when player relog item are not published -> warning.

Re: Momo's Question Section ^_^

Posted: Mon Apr 12, 2010 7:29 pm
by momo61
JIV wrote:
momo61 wrote:Is the "item publish protection" to prevent people from linking items they dont have?

What happens if they do? Do they get kicked? banned? or what?
its protection against linking(publishing) item which player doesnt own, and asking for item which wasnt linked in say. I disabled msg about request not published because when player relog item are not published -> warning.
It seems like this protection is bugged...

Re: Momo's Question Section ^_^

Posted: Fri Apr 16, 2010 9:09 pm
by momo61

Code: Select all

Client: [Character: XXX - Account: XXX - IP: 188.4.197.XXX] - Failed runni ng: [C] 03 EnterWorld?? - L2J Server Version: ${l2j.revision} - DP Revision: ${l2j dp.revision} 
why is that ;)?

is it because of this: http://www.l2jserver.com/trac/changeset/4038 ? ;)