
Can somebody explain to me, why random is far from random in reality?
Whenever something is happening to one player, it's happening to all really, or atleast it seems like this.
An example:
When fighting a bunch of mobs with AEO skill on a spellhowler for instance (aura flash), you take life with Vampiric claw from time to time to stay alive.... Suddenly this skill start to suck real bad, like you get no HP from any mobs.
At the same time, you hear from other players (in the same room I might add) that THEIR vampiric claw is sucky! At the same time... And it's just not ONE skill...it's several in a row! Like you're in a 'bad-zone'!

Another example is the vitality herbs...
You can wait for a long time for a herb to drop (if you have it set low, like I have), then all of a sudden, you get 2 or even 3 at the same time!
Another example:
You play with a friend in IT, and you each have your own room with bugs or whatever. Suddenly you get a full drop...and behold, so did your friend! And you may have been there for hours without any drop.
You may say things like, this is how random works, it's not well spread out over time. If something drops at 1/60, you can't expect to get it on mob nr 60. Hell, you may kill off 120 mobs and don't get anything, since the 1/60 is on EVERY mob.
But... I don't buy this. There's more to it than meets the eye.
Random seems to follow a cycle or something.
You have a 'good' area of numbers, and a 'bad' area of numbers. Most often it's good when the random number is below a certain level. You call for a random number between 0 and 99, and if it's below 10 for example, you're in the 'good' area of random!

But it seems it stays there for a while, since more good things seem to happen at the same time, to more people than you.
I hope some of this makes sense, and I get some feedback on the subject, because I would really like random to be just that, random! And I don't think it is that atm.