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Momo's Question Section ^_^
Posted: Sun Mar 07, 2010 9:51 pm
by momo61
l2j Core: 3981
l2j DP: 7143
Very interesting rework. Some questions:
1)Why did you do this ?

2)There's no necessary database update for running servers?
3)Can someone do this kind of SQL query for this update >_>: ?
http://www.pastebin.cz/33616
Re: Enchant Skill Tree rework
Posted: Sun Mar 07, 2010 9:56 pm
by gigiikun
Sorry, did not write in commit comment that it REQUIRES DP change!
The only real change is that now enchant skill tree is generated from xml, so no need a huge and redundant enchant_skill_trees table.
It is easy to add this:
- stop server
- apply enchant_skill_groups.sql
- update data/stats/skills/XXXX-XXXX.xml files
- update server jar file
- start server
Re: Enchant Skill Tree rework
Posted: Sun Mar 07, 2010 9:58 pm
by gigiikun
3.
Create your own Enchant skill Group and in xml definition change default groups to that.
Re: Enchant Skill Tree rework
Posted: Sun Mar 07, 2010 10:20 pm
by momo61
gigiikun wrote:3.
Create your own Enchant skill Group and in xml definition change default groups to that.
why ? ... that means everytime I decide to update the server I need to modify XMLs... it's a pain in the ass ...
isnt there some other way? like simple SQL queries ?
Re: Enchant Skill Tree rework
Posted: Sun Mar 07, 2010 10:37 pm
by gigiikun
Than change only group table. We use now 1,2 group id.
Re: Enchant Skill Tree rework
Posted: Sun Mar 07, 2010 10:42 pm
by momo61
gigiikun wrote:Than change only group table. We use now 1,2 group id.
guess I need to write new SQL queries for this >_>
we dont need to modify anything on existing character_skills ?
Re: Enchant Skill Tree rework
Posted: Wed Mar 17, 2010 12:13 pm
by momo61
I dont want to open a new topic, so I'll post here:
http://www.l2jserver.com/trac/changeset/4007
Pet critical mod. What is it for? I don't really understand it's function
Re: Enchant Skill Tree rework
Posted: Wed Mar 17, 2010 12:23 pm
by Gnacik
Try cast some buffs on pet which are increasing critical rate (focus and similar) without that changeset and you understand

ps. you should rename that topic to 'momo's questions' or smth

Re: Enchant Skill Tree rework
Posted: Wed Mar 17, 2010 2:19 pm
by momo61
Gnacik wrote:Try cast some buffs on pet which are increasing critical rate (focus and similar) without that changeset and you understand

ps. you should rename that topic to 'momo's questions' or smth

good idea ^^
let me see what happens if i cast those buffs on my pet.
Edit: Tested it. Seems like the pets don't get any stats change with those buffs..
Re: Momo's Question Section ^_^
Posted: Wed Mar 17, 2010 5:06 pm
by Gnacik
yes. right. and that problem is fixed in JiV's patch.

Re: Enchant Skill Tree rework
Posted: Wed Mar 17, 2010 6:59 pm
by Pere
momo61 wrote:isnt there some other way? like simple SQL queries ?
On EnchantSkillGroups.java:
Code: Select all
public L2EnchantSkillGroup getEnchantSkillGroupById(int id){ if (Config.USE_OLD_SKILL_GROUP) //add this line return _enchantSkillGroups.get(30); //and this ;) return _enchantSkillGroups.get(id);}
I hope you know how to create configs...
Re: Enchant Skill Tree rework
Posted: Wed Mar 17, 2010 7:45 pm
by momo61
Migi wrote:momo61 wrote:isnt there some other way? like simple SQL queries ?
On EnchantSkillGroups.java:
Code: Select all
public L2EnchantSkillGroup getEnchantSkillGroupById(int id){ if (Config.USE_OLD_SKILL_GROUP) //add this line return _enchantSkillGroups.get(30); //and this ;) return _enchantSkillGroups.get(id);}
I hope you know how to create configs...
I already did SQL queries
Re: Momo's Question Section ^_^
Posted: Wed Mar 24, 2010 6:03 am
by momo61
http://www.l2jserver.com/trac/changeset/4016
what was wrong with the castle warehouses before that?
Re: Momo's Question Section ^_^
Posted: Wed Mar 24, 2010 6:24 am
by lion
may be they not work? and this patch fix a bug

Re: Momo's Question Section ^_^
Posted: Thu Mar 25, 2010 10:03 pm
by momo61
Is there a reason why Doombringers do extreme high crit damage with bows on practically anyone ? They even outdamage archers by 2-3k damage (fully buffed).
what's a way to lower their bow-damage-power?