Problem whentarting up Interlude Server.

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bernardolamas
Posts: 1
Joined: Mon Nov 01, 2010 2:08 pm

Problem whentarting up Interlude Server.

Post by bernardolamas »

L2J Revision 4422:
L2JDP Revision 7669:

Hi, i am writting from Argentina. First, apologies for my English.
I have the following problem:
I have created a Lineage II server interlude. i follow some manuals
and finally try to put online.
I run these 2 commands:

./startLoginServer.sh
./startGameServer.sh

But once he finishes the startup process, the logs returned by the gameserver, I think they are wrong.
The attachment below:

Event ID: (Valentines Event) has passed... Ignored.
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 129 handlers in total.
ItemHandler: Loaded 2008 handlers.
SkillHandler: Loaded 72 handlers.
AdminCommandHandler: Loaded 344 handlers.
UserCommandHandler: Loaded 14 handlers.
VoicedCommandHandler: Loaded 1 handlers.
IdFactory: Free ObjectID's remaining: 1879004953
Initializing FloodProtector
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 185 Mb of 455 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 100
Telnet server is currently disabled.
Selector Started
Registered on login as Server 1 : Bartz

I seem to lack a line announcing that opened the port 7777
In other logs I've seen.

I can not connect from the client, any help is welcome.
thanks.
Bernardo
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janiii
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Posts: 4269
Joined: Wed May 28, 2008 3:15 pm
Location: Slovakia

Re: Problem whentarting up Interlude Server.

Post by janiii »

moved to legacy server support, as you are asking for interlude and not freya.. please try to write in right forum sections. thanks.
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