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# ---------------------------------------------------------------------------# Enchanting# --------------------------------------------------------------------------- # Default enchant rate for scrolls.# Be aware the data in enchantData.xml will override those values!# This is just default data (For enchants with not defined such variables)# Default: 66.66EnchantChance = 66.66 # Default: 0 (Unlimited)MaxEnchantLevel = 0 # This controls the chance an item has to break if it is enchanted.# This chance is in %, so if you set this to 100%, enchants will always succeed.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECTEnchantChanceElementStone = 50EnchantChanceElementCrystal = 30EnchantChanceElementJewel = 20EnchantChanceElementEnergy = 10 # This is the maximum safe enchant.# Notes:# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.# EnchantSafeMaxFull is for full body armor (upper and lower).# These values should always be greater than 0.# Default: 3, 4EnchantSafeMax = 3EnchantSafeMaxFull = 4 # List of non-enchantable items.# Currently apprentice, travelers weapons and Pailaka items# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 # ---------------------------------------------------------------------------# Augmenting# ---------------------------------------------------------------------------# These control the chance to get a skill in the augmentation process.# Default: 15, 30, 45, 60AugmentationNGSkillChance = 15AugmentationMidSkillChance = 30AugmentationHighSkillChance = 45AugmentationTopSkillChance = 60# Accessory augmentation skills currently disabledAugmentationAccSkillChance = 0 # This controls the chance to get a base stat modifier in the augmentation process.# Notes:# This has no dependency on the grade of Life Stone.# Default: 1AugmentationBaseStatChance = 1 # These control the chance to get a glow effect in the augmentation process.# Notes:# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.# Default: 0, 40, 70, 100AugmentationNGGlowChance = 0AugmentationMidGlowChance = 40AugmentationHighGlowChance = 70AugmentationTopGlowChance = 100 # This will enable retail like weapon augmentation, but then you cant change # weapon glow, base stat chance, because it wouldnt be retail like again.RetailLikeAugmentation = True # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10% # for skill, not counting blue ones, that are very rare and not useful anyway). RetailLikeAugmentationNoGradeChance = 55,35,7,3RetailLikeAugmentationMidGradeChance = 55,35,7,3RetailLikeAugmentationHighGradeChance = 55,35,7,3RetailLikeAugmentationTopGradeChance = 55,35,7,3 # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augmentsRetailLikeAugmentationAccessory = True # List of non-augmentable items, currently contains only Grand Boss jewels# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.# Rods can't be augmented too.# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175 # Allows alternative augmentation of PvP items.# Default: FalseAltAllowAugmentPvPItems = false # ---------------------------------------------------------------------------# Karma# ---------------------------------------------------------------------------