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public final class EventManager extends L2Script implements IBypassHandler, IVoicedCommandHandler { ... }
But during event one can escape by using SOE or whatever, how to prevent that?
We do have the listener onSkillUse but i wouldn't want to check if 10 most used teleport skills are used on each skill used during an event. Any solutions?
Last edited by HappyLDE on Sat Mar 22, 2014 10:32 am, edited 1 time in total.
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I need to be able to teleport the players to event and then block his teleport abilities..
There is already this function that works perfectly for not having the "To Village" button to respawn. The char is respawned only when the event says so: