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/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */package handlers.effecthandlers; import com.l2jserver.gameserver.model.L2Party;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;import com.l2jserver.gameserver.model.effects.EffectTemplate;import com.l2jserver.gameserver.model.effects.L2Effect;import com.l2jserver.gameserver.model.effects.L2EffectType;import com.l2jserver.gameserver.model.stats.Env;import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;import com.l2jserver.gameserver.util.Util; /** * Rebalance HP effect. * @author Adry_85, earendil */public class RebalanceHP extends L2Effect{ public RebalanceHP(Env env, EffectTemplate template) { super(env, template); } @Override public boolean onActionTime() { return false; } @Override public L2EffectType getEffectType() { return L2EffectType.REBALANCE_HP; } @Override public boolean onStart() { if (!getEffector().isPlayer() || !getEffector().isInParty()) { return false; } double fullHP = 0; double currentHPs = 0; final L2Party party = getEffector().getParty(); for (L2PcInstance member : party.getMembers()) { if (member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true)) { continue; } fullHP += member.getMaxHp(); currentHPs += member.getCurrentHp(); } double percentHP = currentHPs / fullHP; for (L2PcInstance member : party.getMembers()) { if (member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true)) { continue; } double newHP = member.getMaxHp() * percentHP; if (newHP > member.getCurrentHp()) // The target gets healed { // The heal will be blocked if the current hp passes the limit if (member.getCurrentHp() > member.getMaxRecoverableHp()) { newHP = member.getCurrentHp(); } else if (newHP > member.getMaxRecoverableHp()) { newHP = member.getMaxRecoverableHp(); } } member.setCurrentHp(newHP); StatusUpdate su = new StatusUpdate(member); su.addAttribute(StatusUpdate.CUR_HP, (int) member.getCurrentHp()); member.sendPacket(su); } return true; }}
/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */package handlers.effecthandlers; import com.l2jserver.gameserver.model.L2Party;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;import com.l2jserver.gameserver.model.effects.EffectTemplate;import com.l2jserver.gameserver.model.effects.L2Effect;import com.l2jserver.gameserver.model.effects.L2EffectType;import com.l2jserver.gameserver.model.stats.Env;import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;import com.l2jserver.gameserver.util.Util;import com.l2jserver.gameserver.model.actor.L2Summon; /** * Rebalance HP effect. * @author Adry_85, earendil */public class RebalanceHP extends L2Effect{ public RebalanceHP(Env env, EffectTemplate template) { super(env, template); } @Override public boolean onActionTime() { return false; } @Override public L2EffectType getEffectType() { return L2EffectType.REBALANCE_HP; } @Override public boolean onStart() { if (!getEffector().isPlayer() || !getEffector().isInParty()) { return false; } double fullHP = 0; double currentHPs = 0; final L2Party party = getEffector().getParty(); for (L2PcInstance member : party.getMembers()) { if (!member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true)) { fullHP += member.getMaxHp(); currentHPs += member.getCurrentHp(); } final L2Summon summon = member.getSummon(); if (!summon.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), summon, true)) { fullHP += summon.getMaxHp(); currentHPs += summon.getCurrentHp(); } } double percentHP = currentHPs / fullHP; for (L2PcInstance member : party.getMembers()) { if (!member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true)) { double newHP = member.getMaxHp() * percentHP; if (newHP > member.getCurrentHp()) // The target gets healed { // The heal will be blocked if the current hp passes the limit if (member.getCurrentHp() > member.getMaxRecoverableHp()) { newHP = member.getCurrentHp(); } else if (newHP > member.getMaxRecoverableHp()) { newHP = member.getMaxRecoverableHp(); } } member.setCurrentHp(newHP); StatusUpdate su = new StatusUpdate(member); su.addAttribute(StatusUpdate.CUR_HP, (int) member.getCurrentHp()); member.sendPacket(su); } final L2Summon summon = member.getSummon(); if (!summon.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), summon, true)) { double newHP = summon.getMaxHp() * percentHP; if (newHP > summon.getCurrentHp()) // The target gets healed { // The heal will be blocked if the current hp passes the limit if (summon.getCurrentHp() > member.getMaxRecoverableHp()) { newHP = summon.getCurrentHp(); } else if (newHP > summon.getMaxRecoverableHp()) { newHP = summon.getMaxRecoverableHp(); } } summon.setCurrentHp(newHP); StatusUpdate su = new StatusUpdate(summon); su.addAttribute(StatusUpdate.CUR_HP, (int) summon.getCurrentHp()); summon.sendPacket(su); } } return true; }}
if all have a pet - working, without pet - do not work