Frintezza

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babyjason
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Frintezza

Post by babyjason »

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» Find Revision
L2J Revision Number:4416
L2JDP Revision Number:7766

Hello, seams frintezza lair was moved..


i dont know what the problem is, where to look... help please...

i`d like to know where can i see the coordinates wich the npc at imperial tomb ports people when u press this

Code: Select all

<a action="bypass -h npc_%objectId%_Quest Frintezza">Enter the Magic Force Field</a><br>
. I looked into the script but i cannot find it..
Last edited by babyjason on Sat Oct 09, 2010 5:47 am, edited 4 times in total.
babyjason
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Re: Frintezza problem

Post by babyjason »

up
Last edited by babyjason on Sat Oct 09, 2010 5:47 am, edited 1 time in total.
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JIV
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Re: Frintezza problem Freya

Post by JIV »

try remove epilogue geodata for that region.
_DS_
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Re: Frintezza problem Freya

Post by _DS_ »

JIV wrote:try remove epilogue geodata for that region.
Imagine next question :D
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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JIV
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Re: Frintezza problem Freya

Post by JIV »

ye i know, but idk exactly region cords :D
babyjason
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Re: Frintezza problem Freya

Post by babyjason »

JIV wrote:try remove epilogue geodata for that region.
so it s because old geodata? i dont think geodata influences coordinates... i d like to know where can i change the coordinates where the npc at entrance of Imperial tomb ports players?
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Re: Frintezza problem Freya

Post by Gnacik »

you must delete geo for that region. changing coord's will not help you.
babyjason
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Re: Frintezza problem Freya

Post by babyjason »

Gnacik wrote:you must delete geo for that region. changing coord's will not help you.

how can i do that? how can i delete regions or edit geodata? is there some geodata editor and if yes, any guide? i dont mind working, if it s not that complicated.

thank you
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Re: Frintezza problem Freya

Post by Gnacik »

delete file, and remove entry from geo_idex.
babyjason
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Re: Frintezza problem Freya

Post by babyjason »

Gnacik wrote:delete file, and remove entry from geo_idex.
:) yeah, but how do i know wich geodata file is the one at tezza ? where is geo_index? in gs?

complete geo noob sry :/
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gigiikun
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Re: Frintezza problem Freya

Post by gigiikun »

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jurchiks
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Re: Frintezza problem Freya

Post by jurchiks »

data/geodata/geo_index.txt
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
babyjason
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Re: Frintezza problem Freya

Post by babyjason »

thank you, i ll start studying it tonight :)
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Re: Frintezza problem Freya

Post by Gnacik »

gigiikun wrote:I hope this will help you:
http://l2j-geodata.sourceforge.net/index.php?p=2
Nope, it not help because map shows Imperial Tomb, while in fact new frintezza loation is somewhere else. 17_13 if i remember right.
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Re: Frintezza problem Freya

Post by Probe »

go ingame, use admin panel to tp to new frintezza locaiton, press alt+m and hope it doesn't show imperial tomb :)
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