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babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 3:07 am
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L2J Revision
Number :4416
L2JDP Revision
Number :7766
Hello, seams frintezza lair was moved..
i dont know what the problem is, where to look... help please...
i`d like to know where can i see the coordinates wich the npc at imperial tomb ports people when u press this
Code: Select all
<a action="bypass -h npc_%objectId%_Quest Frintezza">Enter the Magic Force Field</a><br>
. I looked into the script but i cannot find it..
Last edited by
babyjason on Sat Oct 09, 2010 5:47 am, edited 4 times in total.
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 3:18 am
up
Last edited by
babyjason on Sat Oct 09, 2010 5:47 am, edited 1 time in total.
JIV
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by JIV » Thu Oct 07, 2010 7:26 am
try remove epilogue geodata for that region.
_DS_
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by _DS_ » Thu Oct 07, 2010 7:34 am
JIV wrote: try remove epilogue geodata for that region.
Imagine next question
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
JIV
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by JIV » Thu Oct 07, 2010 8:06 am
ye i know, but idk exactly region cords
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 9:32 am
JIV wrote: try remove epilogue geodata for that region.
so it s because old geodata? i dont think geodata influences coordinates... i d like to know where can i change the coordinates where the npc at entrance of Imperial tomb ports players?
Gnacik
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by Gnacik » Thu Oct 07, 2010 9:41 am
you must delete geo for that region. changing coord's will not help you.
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 1:50 pm
Gnacik wrote: you must delete geo for that region. changing coord's will not help you.
how can i do that? how can i delete regions or edit geodata? is there some geodata editor and if yes, any guide? i dont mind working, if it s not that complicated.
thank you
Gnacik
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by Gnacik » Thu Oct 07, 2010 2:08 pm
delete file, and remove entry from geo_idex.
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 2:47 pm
Gnacik wrote: delete file, and remove entry from geo_idex.
yeah, but how do i know wich geodata file is the one at tezza ? where is geo_index? in gs?
complete geo noob sry :/
gigiikun
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by gigiikun » Thu Oct 07, 2010 2:53 pm
jurchiks
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by jurchiks » Thu Oct 07, 2010 3:23 pm
data/geodata/geo_index.txt
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Thu Oct 07, 2010 5:28 pm
thank you, i ll start studying it tonight
Gnacik
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by Gnacik » Thu Oct 07, 2010 5:31 pm
Nope, it not help because map shows Imperial Tomb, while in fact new frintezza loation is somewhere else. 17_13 if i remember right.
Probe
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by Probe » Thu Oct 07, 2010 5:41 pm
go ingame, use admin panel to tp to new frintezza locaiton, press alt+m and hope it doesn't show imperial tomb