help with server start

This is not a Support area! Discuss about the Server here. Non-Server related discussion goes in Off-Topic Discussion.
Forum rules
READ NOW: L2j Forums Rules of Conduct
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

bembelinas wrote:and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword
Edit this options in server and login properties. If you havent pass to base - stay it empty.
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = *# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =  # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 146;152AllowedProtocolRevisions = 152

i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

bembelinas wrote:i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?
Edit this options. Edit doesnt mean add. You find this line in ur config file and change ur value by this. Understand?

Yes smthng like that. If you did all right - must be work.
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

bembelinas wrote:no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.
Let ppl try to connect on ur 7777 and 2106 ports on external ip.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

can you show me where to change because I did not understand this one :?:
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 84.55.6.66# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =

Code: Select all

# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 84.55.6.66 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = *# ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = *# Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

ah... still not working i can login and play but others no :?
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

bembelinas wrote:ah... still not working i can login and play but others no :?
Let ppl try to connect on ur 7777 and 2106 ports on external ip.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.
Check opened ports. Try manualy listen port(use netcat or smtng else). If ppl can connect to you - problem with l2j settings, else not - problem in forwarding(ur router).
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

ppl cant conect jsut i can
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

bembelinas wrote:ppl cant conect jsut i can
:mrgreen: ok.
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

talnet server is curently disable waht that means ?
User avatar
sam.jr
Posts: 258
Joined: Wed Feb 02, 2011 6:23 am
Location: Russia

Re: help with server start

Post by sam.jr »

talnet server is curently disable waht that means ?
It means - telnet is disabled. You must read more manuals.

Image
== ==
bembelinas
Posts: 133
Joined: Tue Jun 08, 2010 10:14 am
Location: Lithuania

Re: help with server start

Post by bembelinas »

this can be somohow related to players cant login ?
Post Reply