players can no move

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Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

players can no move

Post by Attila »

L2J Revision Number:6445
L2JDP Revision Number:9641

Hi

Can somewone tell me wy some time players no longer can move any more.
and you se how mobs kill you but you can do nothing :(
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.

thanks
Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

Re: players can no move

Post by Attila »

Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641

Hi

Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing :(
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.

thanks
Please some help whit this please
User avatar
Szponiasty
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Posts: 557
Joined: Mon Apr 21, 2008 1:31 pm
Location: Eastern Poland

Re: players can no move

Post by Szponiasty »

Attila wrote:
Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641

Hi

Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing :(
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.

thanks
Please some help whit this please
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).

Code: Select all

     @Override    public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)    {        if (client.dropPacket())        {            if (Config.LOG_PACKET_DROPS)            {                int opcode = buf.get() & 0xFF;                _log.warning("Dropping packet due to client flood.");                printDebug(opcode, buf, client.getState(), client);            }            client.sendPacket(ActionFailed.STATIC_PACKET); // always send ActionFailed on flood. dropPacket() method sends ActionFailed only on first dropped packet, so it might not stop client flooding...            return null;        } 
And in the next chronicle they went into space, fighting the evil empire... In a galaxy far, far away xD
Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

Re: players can no move

Post by Attila »

Sorry i can't vind (in L2GamePacketHandler.java
game\data\scripts\handlers
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UnAfraid
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Re: players can no move

Post by UnAfraid »

because its on core not on DP
its on com.l2jserver.gameserver.network
Image
Attila
Posts: 441
Joined: Mon May 05, 2014 10:15 am

Re: players can no move

Post by Attila »

UnAfraid wrote:because its on core not on DP
its on com.l2jserver.gameserver.network
Yes thanks but i try make server whit eclipse still dont now how i must put up server
and how to put him online to play on :(
User avatar
terrance
Posts: 14
Joined: Mon Dec 20, 2010 5:15 pm

Re: players can no move

Post by terrance »

Szponiasty wrote:
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).
I had the exact issue, character immobility and random teleports, I don't have any java development environment setup yet, so I can't compile the code at the moment, could you please tell me what's causing the packet flooding? Will the ClientPacketQueueMaxPacketsPerSecond settings in General.properties help in any way? And I'm on my own private server with just me and my wife, I don't know why it's happening once in every few minutes for just two people...
Berkas
Posts: 94
Joined: Sat Dec 14, 2013 9:23 am

Re: players can no move

Post by Berkas »

Szponiasty wrote:
Attila wrote:
Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641

Hi

Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing :(
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.

thanks
Please some help whit this please
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).

Code: Select all

     @Override    public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)    {        if (client.dropPacket())        {            if (Config.LOG_PACKET_DROPS)            {                int opcode = buf.get() & 0xFF;                _log.warning("Dropping packet due to client flood.");                printDebug(opcode, buf, client.getState(), client);            }            client.sendPacket(ActionFailed.STATIC_PACKET); // always send ActionFailed on flood. dropPacket() method sends ActionFailed only on first dropped packet, so it might not stop client flooding...            return null;        } 
So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Sdw
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Posts: 855
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Location: France

Re: players can no move

Post by Sdw »

Berkas wrote:So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Because it's better to fix the client flood than adding protection for it ?
Berkas
Posts: 94
Joined: Sat Dec 14, 2013 9:23 am

Re: players can no move

Post by Berkas »

Sdw wrote:
Berkas wrote:So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Because it's better to fix the client flood than adding protection for it ?
Yes, so we are waiting for fix the client flood :D
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terrance
Posts: 14
Joined: Mon Dec 20, 2010 5:15 pm

Re: players can no move

Post by terrance »

I solved this by moving the server to another machine with higher specs... believe it or not... :roll:
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