Title for new chars
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- Posts: 441
- Joined: Mon May 05, 2014 10:15 am
Title for new chars
L2J Revision Number:5649
L2JDP Revision Number:10448
hi how to give a new charts a title
can someone tell me how to do that please
thanks
L2JDP Revision Number:10448
hi how to give a new charts a title
can someone tell me how to do that please
thanks
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- Posts: 94
- Joined: Sat Dec 14, 2013 9:23 am
Re: Title for new chars
activeChar.setTitle("test");
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- Posts: 55
- Joined: Thu Sep 11, 2014 10:05 am
- Location: Slovakia
Re: Title for new chars
Gist by: LucusAngel
All of time and space everything that ever happened or ever will - where do you want to start?
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
so what the fu.ck that code means?
where to put it or what?
where to put it or what?
- AntV
- Posts: 177
- Joined: Mon May 10, 2010 10:46 pm
Re: Title for new chars
That is a diff file.
Try to understand what is says or search on the forum how to add diff files.
Try to understand what is says or search on the forum how to add diff files.
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
bro i add this 2 llines in my ecllipse, then i builld , an i replace the l2jserver.java with the new one
but it didnt work. do i miss something?
but it didnt work. do i miss something?
- HappyLDE
- Posts: 123
- Joined: Tue Sep 10, 2013 6:22 pm
- Location: Belgium
- Contact:
Re: Title for new chars
show patchL2GOT wrote:bro i add this 2 llines in my ecllipse, then i builld , an i replace the l2jserver.java with the new one
but it didnt work. do i miss something?
Thank you for making L2JServer happen! 
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford

"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
Code: Select all
/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */package com.l2jserver.gameserver.model.actor.instance; import java.sql.Connection;import java.sql.Date;import java.sql.PreparedStatement;import java.sql.ResultSet;import java.sql.SQLException;import java.util.ArrayList;import java.util.Arrays;import java.util.Calendar;import java.util.Collection;import java.util.Collections;import java.util.HashMap;import java.util.HashSet;import java.util.Iterator;import java.util.LinkedHashMap;import java.util.LinkedList;import java.util.List;import java.util.Map;import java.util.Map.Entry;import java.util.Set;import java.util.concurrent.ConcurrentSkipListMap;import java.util.concurrent.Future;import java.util.concurrent.ScheduledFuture;import java.util.concurrent.TimeUnit;import java.util.concurrent.atomic.AtomicInteger;import java.util.concurrent.locks.ReentrantLock;import java.util.logging.Level; import javolution.util.FastList;import javolution.util.FastMap;import javolution.util.FastSet; import com.l2jserver.Config;import com.l2jserver.L2DatabaseFactory;import com.l2jserver.gameserver.Announcements;import com.l2jserver.gameserver.GameTimeController;import com.l2jserver.gameserver.GeoData;import com.l2jserver.gameserver.ItemsAutoDestroy;import com.l2jserver.gameserver.LoginServerThread;import com.l2jserver.gameserver.RecipeController;import com.l2jserver.gameserver.SevenSigns;import com.l2jserver.gameserver.SevenSignsFestival;import com.l2jserver.gameserver.ThreadPoolManager;import com.l2jserver.gameserver.ai.CtrlIntention;import com.l2jserver.gameserver.ai.L2CharacterAI;import com.l2jserver.gameserver.ai.L2PlayerAI;import com.l2jserver.gameserver.ai.L2SummonAI;import com.l2jserver.gameserver.cache.HtmCache;import com.l2jserver.gameserver.cache.WarehouseCacheManager;import com.l2jserver.gameserver.communitybbs.BB.Forum;import com.l2jserver.gameserver.communitybbs.Manager.ForumsBBSManager;import com.l2jserver.gameserver.communitybbs.Manager.RegionBBSManager;import com.l2jserver.gameserver.datatables.AdminTable;import com.l2jserver.gameserver.datatables.CharNameTable;import com.l2jserver.gameserver.datatables.CharSummonTable;import com.l2jserver.gameserver.datatables.CharTemplateTable;import com.l2jserver.gameserver.datatables.ClanTable;import com.l2jserver.gameserver.datatables.ClassListData;import com.l2jserver.gameserver.datatables.EnchantSkillGroupsData;import com.l2jserver.gameserver.datatables.ExperienceTable;import com.l2jserver.gameserver.datatables.FishData;import com.l2jserver.gameserver.datatables.HennaData;import com.l2jserver.gameserver.datatables.ItemTable;import com.l2jserver.gameserver.datatables.NpcData;import com.l2jserver.gameserver.datatables.PetDataTable;import com.l2jserver.gameserver.datatables.RecipeData;import com.l2jserver.gameserver.datatables.SkillData;import com.l2jserver.gameserver.datatables.SkillTreesData;import com.l2jserver.gameserver.enums.HtmlActionScope;import com.l2jserver.gameserver.enums.IllegalActionPunishmentType;import com.l2jserver.gameserver.enums.InstanceType;import com.l2jserver.gameserver.enums.MountType;import com.l2jserver.gameserver.enums.PartyDistributionType;import com.l2jserver.gameserver.enums.PlayerAction;import com.l2jserver.gameserver.enums.PrivateStoreType;import com.l2jserver.gameserver.enums.Race;import com.l2jserver.gameserver.enums.Sex;import com.l2jserver.gameserver.enums.ShortcutType;import com.l2jserver.gameserver.enums.ShotType;import com.l2jserver.gameserver.enums.Team;import com.l2jserver.gameserver.handler.IItemHandler;import com.l2jserver.gameserver.handler.ItemHandler;import com.l2jserver.gameserver.idfactory.IdFactory;import com.l2jserver.gameserver.instancemanager.AntiFeedManager;import com.l2jserver.gameserver.instancemanager.CastleManager;import com.l2jserver.gameserver.instancemanager.CoupleManager;import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;import com.l2jserver.gameserver.instancemanager.DuelManager;import com.l2jserver.gameserver.instancemanager.FortManager;import com.l2jserver.gameserver.instancemanager.FortSiegeManager;import com.l2jserver.gameserver.instancemanager.GrandBossManager;import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;import com.l2jserver.gameserver.instancemanager.InstanceManager;import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;import com.l2jserver.gameserver.instancemanager.PunishmentManager;import com.l2jserver.gameserver.instancemanager.QuestManager;import com.l2jserver.gameserver.instancemanager.SiegeManager;import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;import com.l2jserver.gameserver.instancemanager.ZoneManager;import com.l2jserver.gameserver.model.ArenaParticipantsHolder;import com.l2jserver.gameserver.model.BlockList;import com.l2jserver.gameserver.model.ClanPrivilege;import com.l2jserver.gameserver.model.L2AccessLevel;import com.l2jserver.gameserver.model.L2Clan;import com.l2jserver.gameserver.model.L2ClanMember;import com.l2jserver.gameserver.model.L2ContactList;import com.l2jserver.gameserver.model.L2EnchantSkillLearn;import com.l2jserver.gameserver.model.L2ManufactureItem;import com.l2jserver.gameserver.model.L2Object;import com.l2jserver.gameserver.model.L2Party;import com.l2jserver.gameserver.model.L2Party.messageType;import com.l2jserver.gameserver.model.L2PetData;import com.l2jserver.gameserver.model.L2PetLevelData;import com.l2jserver.gameserver.model.L2PremiumItem;import com.l2jserver.gameserver.model.L2Radar;import com.l2jserver.gameserver.model.L2RecipeList;import com.l2jserver.gameserver.model.L2Request;import com.l2jserver.gameserver.model.L2SkillLearn;import com.l2jserver.gameserver.model.L2World;import com.l2jserver.gameserver.model.L2WorldRegion;import com.l2jserver.gameserver.model.Location;import com.l2jserver.gameserver.model.Macro;import com.l2jserver.gameserver.model.MacroList;import com.l2jserver.gameserver.model.PartyMatchRoom;import com.l2jserver.gameserver.model.PartyMatchRoomList;import com.l2jserver.gameserver.model.PartyMatchWaitingList;import com.l2jserver.gameserver.model.PcCondOverride;import com.l2jserver.gameserver.model.ShortCuts;import com.l2jserver.gameserver.model.Shortcut;import com.l2jserver.gameserver.model.TeleportBookmark;import com.l2jserver.gameserver.model.TeleportWhereType;import com.l2jserver.gameserver.model.TerritoryWard;import com.l2jserver.gameserver.model.TimeStamp;import com.l2jserver.gameserver.model.TradeList;import com.l2jserver.gameserver.model.UIKeysSettings;import com.l2jserver.gameserver.model.actor.L2Attackable;import com.l2jserver.gameserver.model.actor.L2Character;import com.l2jserver.gameserver.model.actor.L2Decoy;import com.l2jserver.gameserver.model.actor.L2Npc;import com.l2jserver.gameserver.model.actor.L2Playable;import com.l2jserver.gameserver.model.actor.L2Summon;import com.l2jserver.gameserver.model.actor.L2Vehicle;import com.l2jserver.gameserver.model.actor.appearance.PcAppearance;import com.l2jserver.gameserver.model.actor.knownlist.PcKnownList;import com.l2jserver.gameserver.model.actor.stat.PcStat;import com.l2jserver.gameserver.model.actor.status.PcStatus;import com.l2jserver.gameserver.model.actor.tasks.player.DismountTask;import com.l2jserver.gameserver.model.actor.tasks.player.FameTask;import com.l2jserver.gameserver.model.actor.tasks.player.GameGuardCheckTask;import com.l2jserver.gameserver.model.actor.tasks.player.InventoryEnableTask;import com.l2jserver.gameserver.model.actor.tasks.player.LookingForFishTask;import com.l2jserver.gameserver.model.actor.tasks.player.PetFeedTask;import com.l2jserver.gameserver.model.actor.tasks.player.PvPFlagTask;import com.l2jserver.gameserver.model.actor.tasks.player.RecoBonusTaskEnd;import com.l2jserver.gameserver.model.actor.tasks.player.RecoGiveTask;import com.l2jserver.gameserver.model.actor.tasks.player.RentPetTask;import com.l2jserver.gameserver.model.actor.tasks.player.ResetChargesTask;import com.l2jserver.gameserver.model.actor.tasks.player.ResetSoulsTask;import com.l2jserver.gameserver.model.actor.tasks.player.SitDownTask;import com.l2jserver.gameserver.model.actor.tasks.player.StandUpTask;import com.l2jserver.gameserver.model.actor.tasks.player.TeleportWatchdogTask;import com.l2jserver.gameserver.model.actor.tasks.player.VitalityTask;import com.l2jserver.gameserver.model.actor.tasks.player.WarnUserTakeBreakTask;import com.l2jserver.gameserver.model.actor.tasks.player.WaterTask;import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;import com.l2jserver.gameserver.model.actor.transform.Transform;import com.l2jserver.gameserver.model.base.ClassId;import com.l2jserver.gameserver.model.base.ClassLevel;import com.l2jserver.gameserver.model.base.PlayerClass;import com.l2jserver.gameserver.model.base.SubClass;import com.l2jserver.gameserver.model.effects.EffectFlag;import com.l2jserver.gameserver.model.effects.L2EffectType;import com.l2jserver.gameserver.model.entity.Castle;import com.l2jserver.gameserver.model.entity.Duel;import com.l2jserver.gameserver.model.entity.Fort;import com.l2jserver.gameserver.model.entity.Hero;import com.l2jserver.gameserver.model.entity.Instance;import com.l2jserver.gameserver.model.entity.L2Event;import com.l2jserver.gameserver.model.entity.Siege;import com.l2jserver.gameserver.model.entity.TvTEvent;import com.l2jserver.gameserver.model.events.EventDispatcher;import com.l2jserver.gameserver.model.events.EventType;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerEquipItem;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerFameChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerHennaRemove;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerKarmaChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogin;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogout;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPKChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKill;import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerTransform;import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;import com.l2jserver.gameserver.model.fishing.L2Fish;import com.l2jserver.gameserver.model.fishing.L2Fishing;import com.l2jserver.gameserver.model.holders.ItemHolder;import com.l2jserver.gameserver.model.holders.PlayerEventHolder;import com.l2jserver.gameserver.model.holders.SkillUseHolder;import com.l2jserver.gameserver.model.interfaces.IEventListener;import com.l2jserver.gameserver.model.interfaces.ILocational;import com.l2jserver.gameserver.model.itemcontainer.Inventory;import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;import com.l2jserver.gameserver.model.itemcontainer.PcFreight;import com.l2jserver.gameserver.model.itemcontainer.PcInventory;import com.l2jserver.gameserver.model.itemcontainer.PcRefund;import com.l2jserver.gameserver.model.itemcontainer.PcWarehouse;import com.l2jserver.gameserver.model.itemcontainer.PetInventory;import com.l2jserver.gameserver.model.items.L2Armor;import com.l2jserver.gameserver.model.items.L2EtcItem;import com.l2jserver.gameserver.model.items.L2Henna;import com.l2jserver.gameserver.model.items.L2Item;import com.l2jserver.gameserver.model.items.L2Weapon;import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;import com.l2jserver.gameserver.model.items.type.ActionType;import com.l2jserver.gameserver.model.items.type.ArmorType;import com.l2jserver.gameserver.model.items.type.EtcItemType;import com.l2jserver.gameserver.model.items.type.WeaponType;import com.l2jserver.gameserver.model.multisell.PreparedListContainer;import com.l2jserver.gameserver.model.olympiad.OlympiadGameManager;import com.l2jserver.gameserver.model.olympiad.OlympiadGameTask;import com.l2jserver.gameserver.model.olympiad.OlympiadManager;import com.l2jserver.gameserver.model.punishment.PunishmentAffect;import com.l2jserver.gameserver.model.punishment.PunishmentType;import com.l2jserver.gameserver.model.quest.Quest;import com.l2jserver.gameserver.model.quest.QuestState;import com.l2jserver.gameserver.model.quest.State;import com.l2jserver.gameserver.model.skills.AbnormalType;import com.l2jserver.gameserver.model.skills.BuffInfo;import com.l2jserver.gameserver.model.skills.CommonSkill;import com.l2jserver.gameserver.model.skills.Skill;import com.l2jserver.gameserver.model.skills.targets.L2TargetType;import com.l2jserver.gameserver.model.stats.Formulas;import com.l2jserver.gameserver.model.stats.Stats;import com.l2jserver.gameserver.model.variables.AccountVariables;import com.l2jserver.gameserver.model.variables.PlayerVariables;import com.l2jserver.gameserver.model.zone.L2ZoneType;import com.l2jserver.gameserver.model.zone.ZoneId;import com.l2jserver.gameserver.model.zone.type.L2BossZone;import com.l2jserver.gameserver.network.L2GameClient;import com.l2jserver.gameserver.network.SystemMessageId;import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;import com.l2jserver.gameserver.network.communityserver.writepackets.WorldInfo;import com.l2jserver.gameserver.network.serverpackets.AbstractHtmlPacket;import com.l2jserver.gameserver.network.serverpackets.ActionFailed;import com.l2jserver.gameserver.network.serverpackets.ChangeWaitType;import com.l2jserver.gameserver.network.serverpackets.CharInfo;import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;import com.l2jserver.gameserver.network.serverpackets.EtcStatusUpdate;import com.l2jserver.gameserver.network.serverpackets.ExAutoSoulShot;import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;import com.l2jserver.gameserver.network.serverpackets.ExDominionWarStart;import com.l2jserver.gameserver.network.serverpackets.ExDuelUpdateUserInfo;import com.l2jserver.gameserver.network.serverpackets.ExFishingEnd;import com.l2jserver.gameserver.network.serverpackets.ExFishingStart;import com.l2jserver.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip;import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode;import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg;import com.l2jserver.gameserver.network.serverpackets.ExSetCompassZoneCode;import com.l2jserver.gameserver.network.serverpackets.ExStartScenePlayer;import com.l2jserver.gameserver.network.serverpackets.ExStorageMaxCount;import com.l2jserver.gameserver.network.serverpackets.ExUseSharedGroupItem;import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;import com.l2jserver.gameserver.network.serverpackets.FriendStatusPacket;import com.l2jserver.gameserver.network.serverpackets.GameGuardQuery;import com.l2jserver.gameserver.network.serverpackets.GetOnVehicle;import com.l2jserver.gameserver.network.serverpackets.HennaInfo;import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;import com.l2jserver.gameserver.network.serverpackets.ItemList;import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;import com.l2jserver.gameserver.network.serverpackets.LeaveWorld;import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;import com.l2jserver.gameserver.network.serverpackets.NicknameChanged;import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;import com.l2jserver.gameserver.network.serverpackets.ObservationMode;import com.l2jserver.gameserver.network.serverpackets.ObservationReturn;import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowUpdate;import com.l2jserver.gameserver.network.serverpackets.PetInventoryUpdate;import com.l2jserver.gameserver.network.serverpackets.PlaySound;import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListDelete;import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListUpdate;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreListBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreListSell;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreManageListBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreManageListSell;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreMsgBuy;import com.l2jserver.gameserver.network.serverpackets.PrivateStoreMsgSell;import com.l2jserver.gameserver.network.serverpackets.RecipeShopMsg;import com.l2jserver.gameserver.network.serverpackets.RecipeShopSellList;import com.l2jserver.gameserver.network.serverpackets.RelationChanged;import com.l2jserver.gameserver.network.serverpackets.Ride;import com.l2jserver.gameserver.network.serverpackets.ServerClose;import com.l2jserver.gameserver.network.serverpackets.SetupGauge;import com.l2jserver.gameserver.network.serverpackets.ShortCutInit;import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;import com.l2jserver.gameserver.network.serverpackets.SkillList;import com.l2jserver.gameserver.network.serverpackets.Snoop;import com.l2jserver.gameserver.network.serverpackets.SocialAction;import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;import com.l2jserver.gameserver.network.serverpackets.StopMove;import com.l2jserver.gameserver.network.serverpackets.SystemMessage;import com.l2jserver.gameserver.network.serverpackets.TargetSelected;import com.l2jserver.gameserver.network.serverpackets.TargetUnselected;import com.l2jserver.gameserver.network.serverpackets.TradeDone;import com.l2jserver.gameserver.network.serverpackets.TradeOtherDone;import com.l2jserver.gameserver.network.serverpackets.TradeStart;import com.l2jserver.gameserver.network.serverpackets.UserInfo;import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;import com.l2jserver.gameserver.util.Broadcast;import com.l2jserver.gameserver.util.FloodProtectors;import com.l2jserver.gameserver.util.Util;import com.l2jserver.util.EnumIntBitmask;import com.l2jserver.util.Rnd; /** * This class represents all player characters in the world.<br> * There is always a client-thread connected to this (except if a player-store is activated upon logout). */public final class L2PcInstance extends L2Playable{ // Character Skill SQL String Definitions: private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?"; private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)"; private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?"; private static final String ADD_NEW_SKILLS = "REPLACE INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)"; private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND charId=? AND class_index=?"; private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE charId=? AND class_index=?"; // Character Skill Save SQL String Definitions: private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (charId,skill_id,skill_level,remaining_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?)"; private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,remaining_time, reuse_delay, systime, restore_type FROM character_skills_save WHERE charId=? AND class_index=? ORDER BY buff_index ASC"; private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE charId=? AND class_index=?"; // Character Item Reuse Time String Definition: private static final String ADD_ITEM_REUSE_SAVE = "INSERT INTO character_item_reuse_save (charId,itemId,itemObjId,reuseDelay,systime) VALUES (?,?,?,?,?)"; private static final String RESTORE_ITEM_REUSE_SAVE = "SELECT charId,itemId,itemObjId,reuseDelay,systime FROM character_item_reuse_save WHERE charId=?"; private static final String DELETE_ITEM_REUSE_SAVE = "DELETE FROM character_item_reuse_save WHERE charId=?"; // Character Character SQL String Definitions: private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createDate) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)"; private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=? WHERE charId=?"; private static final String RESTORE_CHARACTER = "SELECT * FROM characters WHERE charId=?"; // Character Teleport Bookmark: private static final String INSERT_TP_BOOKMARK = "INSERT INTO character_tpbookmark (charId,Id,x,y,z,icon,tag,name) values (?,?,?,?,?,?,?,?)"; private static final String UPDATE_TP_BOOKMARK = "UPDATE character_tpbookmark SET icon=?,tag=?,name=? where charId=? AND Id=?"; private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?"; private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?"; // Character Subclass SQL String Definitions: private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC"; private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)"; private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE charId=? AND class_index =?"; private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE charId=? AND class_index=?"; // Character Henna SQL String Definitions: private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE charId=? AND class_index=?"; private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (charId,symbol_id,slot,class_index) VALUES (?,?,?,?)"; private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE charId=? AND slot=? AND class_index=?"; private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE charId=? AND class_index=?"; // Character Shortcut SQL String Definitions: private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE charId=? AND class_index=?"; // Character Recipe List Save private static final String DELETE_CHAR_RECIPE_SHOP = "DELETE FROM character_recipeshoplist WHERE charId=?"; private static final String INSERT_CHAR_RECIPE_SHOP = "REPLACE INTO character_recipeshoplist (`charId`, `recipeId`, `price`, `index`) VALUES (?, ?, ?, ?)"; private static final String RESTORE_CHAR_RECIPE_SHOP = "SELECT * FROM character_recipeshoplist WHERE charId=? ORDER BY `index`"; private static final String COND_OVERRIDE_KEY = "cond_override"; public static final String NEWBIE_KEY = "NEWBIE"; public static final int ID_NONE = -1; public static final int REQUEST_TIMEOUT = 15; private final List<IEventListener> _eventListeners = new FastList<IEventListener>().shared(); public class AIAccessor extends L2Character.AIAccessor { public L2PcInstance getPlayer() { return L2PcInstance.this; } public void doPickupItem(L2Object object) { L2PcInstance.this.doPickupItem(object); } public void doInteract(L2Character target) { L2PcInstance.this.doInteract(target); } @Override public void doAttack(L2Character target) { super.doAttack(target); // cancel the recent fake-death protection instantly if the player attacks or casts spells getPlayer().setRecentFakeDeath(false); } @Override public void doCast(Skill skill) { super.doCast(skill); // cancel the recent fake-death protection instantly if the player attacks or casts spells getPlayer().setRecentFakeDeath(false); } } private L2GameClient _client; private final String _accountName; private long _deleteTimer; private Calendar _createDate = Calendar.getInstance(); private String _lang = null; private String _htmlPrefix = null; private volatile boolean _isOnline = false; private long _onlineTime; private long _onlineBeginTime; private long _lastAccess; private long _uptime; private final ReentrantLock _subclassLock = new ReentrantLock(); protected int _baseClass; protected int _activeClass; protected int _classIndex = 0; /** data for mounted pets */ private int _controlItemId; private L2PetData _data; private L2PetLevelData _leveldata; private int _curFeed; protected Future<?> _mountFeedTask; private ScheduledFuture<?> _dismountTask; private boolean _petItems = false; /** The list of sub-classes this character has. */ private Map<Integer, SubClass> _subClasses; private final PcAppearance _appearance; /** The Experience of the L2PcInstance before the last Death Penalty */ private long _expBeforeDeath; /** The Karma of the L2PcInstance (if higher than 0, the name of the L2PcInstance appears in red) */ private int _karma; /** The number of player killed during a PvP (the player killed was PvP Flagged) */ private int _pvpKills; /** The PK counter of the L2PcInstance (= Number of non PvP Flagged player killed) */ private int _pkKills; /** The PvP Flag state of the L2PcInstance (0=White, 1=Purple) */ private byte _pvpFlag; /** The Fame of this L2PcInstance */ private int _fame; private ScheduledFuture<?> _fameTask; /** Vitality recovery task */ private ScheduledFuture<?> _vitalityTask; private volatile ScheduledFuture<?> _teleportWatchdog; /** The Siege state of the L2PcInstance */ private byte _siegeState = 0; /** The id of castle/fort which the L2PcInstance is registered for siege */ private int _siegeSide = 0; private int _curWeightPenalty = 0; private int _lastCompassZone; // the last compass zone update send to the client private boolean _isIn7sDungeon = false; private final L2ContactList _contactList = new L2ContactList(this); private int _bookmarkslot = 0; // The Teleport Bookmark Slot private final Map<Integer, TeleportBookmark> _tpbookmarks = new FastMap<>(); private boolean _canFeed; private boolean _isInSiege; private boolean _isInHideoutSiege = false; /** Olympiad */ private boolean _inOlympiadMode = false; private boolean _OlympiadStart = false; private int _olympiadGameId = -1; private int _olympiadSide = -1; /** Olympiad buff count. */ private int _olyBuffsCount = 0; /** Duel */ private boolean _isInDuel = false; private int _duelState = Duel.DUELSTATE_NODUEL; private int _duelId = 0; private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL; /** Boat and AirShip */ private L2Vehicle _vehicle = null; private Location _inVehiclePosition; public ScheduledFuture<?> _taskforfish; private MountType _mountType = MountType.NONE; private int _mountNpcId; private int _mountLevel; /** Store object used to summon the strider you are mounting **/ private int _mountObjectID = 0; public int _telemode = 0; private boolean _inCrystallize; private boolean _inCraftMode; private long _offlineShopStart = 0; private Transform _transformation; /** The table containing all L2RecipeList of the L2PcInstance */ private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new FastMap<>(); private final Map<Integer, L2RecipeList> _commonRecipeBook = new FastMap<>(); /** Premium Items */ private final Map<Integer, L2PremiumItem> _premiumItems = new FastMap<>(); /** True if the L2PcInstance is sitting */ private boolean _waitTypeSitting; /** Location before entering Observer Mode */ private final Location _lastLoc = new Location(0, 0, 0); private boolean _observerMode = false; /** Stored from last ValidatePosition **/ private final Location _lastServerPosition = new Location(0, 0, 0); /** The number of recommendation obtained by the L2PcInstance */ private int _recomHave; // how much I was recommended by others /** The number of recommendation that the L2PcInstance can give */ private int _recomLeft; // how many recommendations I can give to others /** Recommendation Bonus task **/ private ScheduledFuture<?> _recoBonusTask; /** Recommendation task **/ private ScheduledFuture<?> _recoGiveTask; /** Recommendation Two Hours bonus **/ protected boolean _recoTwoHoursGiven = false; private final PcInventory _inventory = new PcInventory(this); private final PcFreight _freight = new PcFreight(this); private PcWarehouse _warehouse; private PcRefund _refund; private PrivateStoreType _privateStoreType = PrivateStoreType.NONE; private TradeList _activeTradeList; private ItemContainer _activeWarehouse; private volatile Map<Integer, L2ManufactureItem> _manufactureItems; private String _storeName = ""; private TradeList _sellList; private TradeList _buyList; // Multisell private PreparedListContainer _currentMultiSell = null; /** Bitmask used to keep track of one-time/newbie quest rewards */ private int _newbie; private boolean _noble = false; private boolean _hero = false; /** The L2FolkInstance corresponding to the last Folk which one the player talked. */ private L2Npc _lastFolkNpc = null; /** Last NPC Id talked on a quest */ private int _questNpcObject = 0; /** The table containing all Quests began by the L2PcInstance */ private final Map<String, QuestState> _quests = new FastMap<>(); /** The list containing all shortCuts of this player. */ private final ShortCuts _shortCuts = new ShortCuts(this); /** The list containing all macros of this player. */ private final MacroList _macros = new MacroList(this); private final List<L2PcInstance> _snoopListener = new FastList<>(); private final List<L2PcInstance> _snoopedPlayer = new FastList<>(); // hennas private final L2Henna[] _henna = new L2Henna[3]; private int _hennaSTR; private int _hennaINT; private int _hennaDEX; private int _hennaMEN; private int _hennaWIT; private int _hennaCON; /** The L2Summon of the L2PcInstance */ private L2Summon _summon = null; /** The L2Decoy of the L2PcInstance */ private L2Decoy _decoy = null; /** The L2Trap of the L2PcInstance */ private L2TrapInstance _trap = null; /** The L2Agathion of the L2PcInstance */ private int _agathionId = 0; // apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!! // after Freya players can control more than one tamed beast private List<L2TamedBeastInstance> _tamedBeast = null; private boolean _minimapAllowed = false; // client radar // TODO: This needs to be better integrated and saved/loaded private final L2Radar _radar; // Party matching // private int _partymatching = 0; private int _partyroom = 0; // private int _partywait = 0; // Clan related attributes /** The Clan Identifier of the L2PcInstance */ private int _clanId; /** The Clan object of the L2PcInstance */ private L2Clan _clan; /** Apprentice and Sponsor IDs */ private int _apprentice = 0; private int _sponsor = 0; private long _clanJoinExpiryTime; private long _clanCreateExpiryTime; private int _powerGrade = 0; private volatile EnumIntBitmask<ClanPrivilege> _clanPrivileges = new EnumIntBitmask<>(ClanPrivilege.class, false); /** L2PcInstance's pledge class (knight, Baron, etc.) */ private int _pledgeClass = 0; private int _pledgeType = 0; /** Level at which the player joined the clan as an academy member */ private int _lvlJoinedAcademy = 0; private int _wantsPeace = 0; // Death Penalty Buff Level private int _deathPenaltyBuffLevel = 0; // charges private final AtomicInteger _charges = new AtomicInteger(); private ScheduledFuture<?> _chargeTask = null; // Absorbed Souls private int _souls = 0; private ScheduledFuture<?> _soulTask = null; // WorldPosition used by TARGET_SIGNET_GROUND private Location _currentSkillWorldPosition; private L2AccessLevel _accessLevel; private boolean _messageRefusal = false; // message refusal mode private boolean _silenceMode = false; // silence mode private List<Integer> _silenceModeExcluded; // silence mode private boolean _dietMode = false; // ignore weight penalty private boolean _tradeRefusal = false; // Trade refusal private boolean _exchangeRefusal = false; // Exchange refusal private L2Party _party; // this is needed to find the inviting player for Party response // there can only be one active party request at once private L2PcInstance _activeRequester; private long _requestExpireTime = 0; private final L2Request _request = new L2Request(this); private L2ItemInstance _arrowItem; private L2ItemInstance _boltItem; // Used for protection after teleport private long _protectEndTime = 0; private L2ItemInstance _lure = null; public boolean isSpawnProtected() { return _protectEndTime > GameTimeController.getInstance().getGameTicks(); } private long _teleportProtectEndTime = 0; public boolean isTeleportProtected() { return _teleportProtectEndTime > GameTimeController.getInstance().getGameTicks(); } // protects a char from aggro mobs when getting up from fake death private long _recentFakeDeathEndTime = 0; private boolean _isFakeDeath; /** The fists L2Weapon of the L2PcInstance (used when no weapon is equipped) */ private L2Weapon _fistsWeaponItem; private final Map<Integer, String> _chars = new FastMap<>(); // private byte _updateKnownCounter = 0; private int _expertiseArmorPenalty = 0; private int _expertiseWeaponPenalty = 0; private int _expertisePenaltyBonus = 0; private boolean _isEnchanting = false; private int _activeEnchantItemId = ID_NONE; private int _activeEnchantSupportItemId = ID_NONE; private int _activeEnchantAttrItemId = ID_NONE; private long _activeEnchantTimestamp = 0; protected boolean _inventoryDisable = false; /** Player's cubics. */ private final Map<Integer, L2CubicInstance> _cubics = new ConcurrentSkipListMap<>(); /** Active shots. */ protected FastSet<Integer> _activeSoulShots = new FastSet<Integer>().shared(); public final ReentrantLock soulShotLock = new ReentrantLock(); /** Event parameters */ private PlayerEventHolder eventStatus = null; private byte _handysBlockCheckerEventArena = -1; /** new loto ticket **/ private final int _loto[] = new int[5]; // public static int _loto_nums[] = {0,1,2,3,4,5,6,7,8,9,}; /** new race ticket **/ private final int _race[] = new int[2]; private final BlockList _blockList = new BlockList(this); private L2Fishing _fishCombat; private boolean _fishing = false; private int _fishx = 0; private int _fishy = 0; private int _fishz = 0; private volatile Set<Integer> _transformAllowedSkills; private ScheduledFuture<?> _taskRentPet; private ScheduledFuture<?> _taskWater; /** Last Html Npcs, 0 = last html was not bound to an npc */ private final int[] _htmlActionOriginObjectIds = new int[HtmlActionScope.values().length]; /** * Origin of the last incoming html action request.<br> * This can be used for htmls continuing the conversation with an npc. */ private int _lastHtmlActionOriginObjId; /** Bypass validations */ @SuppressWarnings("unchecked") private final LinkedList<String>[] _htmlActionCaches = new LinkedList[HtmlActionScope.values().length]; private Forum _forumMail; private Forum _forumMemo; /** Current skill in use. Note that L2Character has _lastSkillCast, but this has the button presses */ private SkillUseHolder _currentSkill; private SkillUseHolder _currentPetSkill; /** Skills queued because a skill is already in progress */ private SkillUseHolder _queuedSkill; private int _cursedWeaponEquippedId = 0; private boolean _combatFlagEquippedId = false; private boolean _canRevive = true; private int _reviveRequested = 0; private double _revivePower = 0; private boolean _revivePet = false; private double _cpUpdateIncCheck = .0; private double _cpUpdateDecCheck = .0; private double _cpUpdateInterval = .0; private double _mpUpdateIncCheck = .0; private double _mpUpdateDecCheck = .0; private double _mpUpdateInterval = .0; private double _originalCp = .0; private double _originalHp = .0; private double _originalMp = .0; /** Char Coords from Client */ private int _clientX; private int _clientY; private int _clientZ; private int _clientHeading; // during fall validations will be disabled for 10 ms. private static final int FALLING_VALIDATION_DELAY = 10000; private volatile long _fallingTimestamp = 0; private int _multiSocialTarget = 0; private int _multiSociaAction = 0; private int _movieId = 0; private String _adminConfirmCmd = null; private volatile long _lastItemAuctionInfoRequest = 0; private Future<?> _PvPRegTask; private long _pvpFlagLasts; private long _notMoveUntil = 0; /** Map containing all custom skills of this player. */ private Map<Integer, Skill> _customSkills = null; private volatile int _actionMask; public void setPvpFlagLasts(long time) { _pvpFlagLasts = time; } public long getPvpFlagLasts() { return _pvpFlagLasts; } public void startPvPFlag() { updatePvPFlag(1); if (_PvPRegTask == null) { _PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlagTask(this), 1000, 1000); } } public void stopPvpRegTask() { if (_PvPRegTask != null) { _PvPRegTask.cancel(true); _PvPRegTask = null; } } public void stopPvPFlag() { stopPvpRegTask(); updatePvPFlag(0); _PvPRegTask = null; } // Character UI private UIKeysSettings _uiKeySettings; // L2JMOD Wedding private boolean _married = false; private int _partnerId = 0; private int _coupleId = 0; private boolean _engagerequest = false; private int _engageid = 0; private boolean _marryrequest = false; private boolean _marryaccepted = false; // Save responder name for log it private String _lastPetitionGmName = null; private boolean _hasCharmOfCourage = false; /** * Create a new L2PcInstance and add it in the characters table of the database.<br> * <B><U> Actions</U> :</B> * <ul> * <li>Create a new L2PcInstance with an account name</li> * <li>Set the name, the Hair Style, the Hair Color and the Face type of the L2PcInstance</li> * <li>Add the player in the characters table of the database</li> * </ul> * @param template The L2PcTemplate to apply to the L2PcInstance * @param accountName The name of the L2PcInstance * @param name The name of the L2PcInstance * @param app the player's appearance * @return The L2PcInstance added to the database or null */ public static L2PcInstance create(L2PcTemplate template, String accountName, String name, PcAppearance app) { // Create a new L2PcInstance with an account name L2PcInstance player = new L2PcInstance(IdFactory.getInstance().getNextId(), template, accountName, app); // Set the name of the L2PcInstance player.setName(name); // Set Character's create time player.setCreateDate(Calendar.getInstance()); // Set the base class ID to that of the actual class ID. player.setBaseClass(player.getClassId()); // Kept for backwards compatibility. player.setNewbie(1); // Give 20 recommendations player.setRecomLeft(20); // Set custom title player.setTitle("Slave"); // Add the player in the characters table of the database return player.createDb() ? player : null; } public String getAccountName() { if (getClient() == null) { return getAccountNamePlayer(); } return getClient().getAccountName(); } public String getAccountNamePlayer() { return _accountName; } public Map<Integer, String> getAccountChars() { return _chars; } public int getRelation(L2PcInstance target) { int result = 0; if (getClan() != null) { result |= RelationChanged.RELATION_CLAN_MEMBER; if (getClan() == target.getClan()) { result |= RelationChanged.RELATION_CLAN_MATE; } if (getAllyId() != 0) { result |= RelationChanged.RELATION_ALLY_MEMBER; } } if (isClanLeader()) { result |= RelationChanged.RELATION_LEADER; } if ((getParty() != null) && (getParty() == target.getParty())) { result |= RelationChanged.RELATION_HAS_PARTY; for (int i = 0; i < getParty().getMembers().size(); i++) {
- HappyLDE
- Posts: 123
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- Location: Belgium
- Contact:
Re: Title for new chars
You need to add player.setTitle("Slave"); in the restore function instead.
Thank you for making L2JServer happen! 
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford

"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
what is the restore function bro ?HappyLDE wrote:You need to add player.setTitle("Slave"); in the restore function instead.
- HappyLDE
- Posts: 123
- Joined: Tue Sep 10, 2013 6:22 pm
- Location: Belgium
- Contact:
Re: Title for new chars
at the end of this function:
private static L2PcInstance restore(int objectId)
Thank you for making L2JServer happen! 
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford

"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
i tryi to o this but i get error
any one can hep me ?
any one can hep me ?
- HappyLDE
- Posts: 123
- Joined: Tue Sep 10, 2013 6:22 pm
- Location: Belgium
- Contact:
Re: Title for new chars
What error do you get? Show how you did it.
Thank you for making L2JServer happen! 
"If you believe you will fail or succeed, in both ways you are right." - Henry Ford

"If you believe you will fail or succeed, in both ways you are right." - Henry Ford
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- Posts: 30
- Joined: Wed Nov 05, 2014 9:56 pm
Re: Title for new chars
i went to the line private static L2PcInstance restore(int objectId) , i press enter (make new line ) then i paste
this player.setTitle("Uber custom title!"); , and an error apears " player canot be resolved " and 1 more syntax error
this player.setTitle("Uber custom title!"); , and an error apears " player canot be resolved " and 1 more syntax error