MMOCore Update
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- L2j Veteran
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Re: MMOCore Update
precompiled lib already in svn
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- ratonofx
- Posts: 135
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Re: MMOCore Update
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
Thanks.
- momo61
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Re: MMOCore Update
me for example, I am using default MySQL configurationsratonofx wrote:nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
Thanks.
- Gnacik
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- L2j Inner Circle
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Re: MMOCore Update
I use InnoDB as default engine. Table's that are only read on Server startup, like droplist etc are MyISAM. All other's are InnoDB. My MySQL Server is running on dedicated maschine with 8GB's of ram. 6GB's are used by MySQL. So, its hard to share my settings, as most ppl have running GS/LS/DB all on one maschineratonofx wrote:nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
Thanks.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
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Re: MMOCore Update
plz example
defaults values are for low/high populated server?
defaults values are for low/high populated server?
- devo
- Posts: 798
- Joined: Mon Jun 15, 2009 1:19 pm
Re: MMOCore Update
default mysql ? to very low populated.
look here:
http://l2jserver.com/old-forum/thread.p ... adid=27154
look here:
http://l2jserver.com/old-forum/thread.p ... adid=27154
A hero of war is that what they see...
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Re: MMOCore Update
no..for MMOCore properties
- devo
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Re: MMOCore Update
nbd wrote: If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
A hero of war is that what they see...
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- L2j Inner Circle
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Re: MMOCore Update
Default Config is fine for both. High/Low. They work on both well.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.