Multi Game Server?

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ChaosPower
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Joined: Fri Mar 21, 2008 6:04 pm

Multi Game Server?

Post by ChaosPower »

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Helo I can't find the info in running two game servers. Also I can't find where I can edit the login free slots of the login server. The 2nd game server shuts down because of no more slots available.
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XavierElf
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Re: Multi Game Server?

Post by XavierElf »

Each new gameserver should be placed in separate folder and/or separate host. For each gameserver you should generate hexid.txt file and place it in config folder of the gameserver.
PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers. But IMHO - this is very expensive in resources, because every gameserver with full geo and online about 500 consume more then 6-7 GB of RAM. And if it happens that one of them hangs - others will also hang.
FYI: To increase slots of the loginserver and generate hexid use script RegisterGameServer.sh
Sry for my bad english...
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devo
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Re: Multi Game Server?

Post by devo »

XavierElf wrote:because every gameserver with full geo and online about 500 consume more then 6-7 GB of RAM.
with 6-7gb you can run 1000 smoothly.

about topic, keep one dedic for one GS + DB.
A hero of war is that what they see...
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XavierElf
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Re: Multi Game Server?

Post by XavierElf »

devo wrote: with 6-7gb you can run 1000 smoothly.
Especially on sieges... <_<
Sry for my bad english...
_DS_
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Re: Multi Game Server?

Post by _DS_ »

XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.
:shock:
You are surely joking.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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XavierElf
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Re: Multi Game Server?

Post by XavierElf »

_DS_ wrote:
XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.
:shock:
You are surely joking.
Ah, sry. I'm stupid. :oops: It is also possible if bind them on different ports.
Sry for my bad english...
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devo
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Re: Multi Game Server?

Post by devo »

XavierElf wrote:
devo wrote: with 6-7gb you can run 1000 smoothly.
Especially on sieges... <_<
correct mysql config and there is no single freez. I was running smothly sieges with 600 player on 4gb.
A hero of war is that what they see...
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Gnacik
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Re: Multi Game Server?

Post by Gnacik »

XavierElf wrote:
devo wrote: with 6-7gb you can run 1000 smoothly.
Especially on sieges... <_<
I have 2k without any problem/lags on sieges. in fact on siege players feel only graphical lag, nothing more. but l2 engine is quite old and lots of ppls have old computers :o
_DS_
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Re: Multi Game Server?

Post by _DS_ »

This is true only without siege guards.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
BlinK_
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Re: Multi Game Server?

Post by BlinK_ »

XavierElf wrote:
_DS_ wrote:
XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.
:shock:
You are surely joking.
Ah, sry. I'm stupid. :oops: It is also possible if bind them on different ports.
But then how the client will choose which port to connect to? Will the login server take care of this? I mean when client chooses the gameserver from list, will it get the port to connect to from login server?
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hcrdj
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Re: Multi Game Server?

Post by hcrdj »

But then how the client will choose which port to connect to? Will the login server take care of this? I mean when client chooses the gameserver from list, will it get the port to connect to from login server?
The loginserver knows what ip is connected trough what port.
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