Decasted Castle siege

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Qarked
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Decasted Castle siege

Post by Qarked »

There is an offer! Why not to realise a fortress of the dead/devasted castle siege? l2jfree have already made it. :wink: What disturbs that to make it?
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Charus
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Re: Decasted Castle siege

Post by Charus »

Qarked wrote:There is an offer! Why not to realise a fortress of the dead/devasted castle siege? l2jfree have already made it. :wink: What disturbs that to make it?
This is not an offer. The offer will be when you provide a patch first. thx
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Qarked
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Re: Decasted Castle siege

Post by Qarked »

To make synchronisation with l2jfree not a variant? Well, i will try. :P
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ZaKaX
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Re: Decasted Castle siege

Post by ZaKaX »

Donde esta la contribuçion?

Btw. An offer would be something like "Im giving x to the one that implement Devastated Castle!". But again, devs around don't code for anything besides fun.
¿ Que dice los cojones de la nina ?
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theone
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Re: Decasted Castle siege

Post by theone »

ZaKaX wrote:Donde esta la contribuçion?

Btw. An offer would be something like "Im giving x to the one that implement Devastated Castle!". But again, devs around don't code for anything besides fun.
+1
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theone
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Re: Decasted Castle siege

Post by theone »

Qarked wrote:To make synchronisation with l2jfree not a variant? Well, i will try. :P
Porting it from another project is no fun... re-making it is much more interesting and it is also a great way to learn how to code ;)
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JavierDC
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Re: Decasted Castle siege

Post by JavierDC »

perdon por mi ingles, traducido desde goggle
_DS_
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Re: Decasted Castle siege

Post by _DS_ »

Not a contribution - moved into discussions.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
ksmxbg
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Re: Decasted Castle siege

Post by ksmxbg »

Anybody work on it ?
savormix
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Re: Decasted Castle siege

Post by savormix »

That's a quick hack implementation based on original siege engine, I'll be happy if someone reworks it (without introducing new bugs).

And about fortress of the dead - there aren't any exact retail spawns, even on l2wh, not mentioning mob stats. Seeing that l2jserver has a lot of support, you could just harvest that data from npcinfo packets as I did for CC (Kratei's cube) on rpg-club.com x1000 (or x30 if you think it's worth it) server. Those servers are running 100% gracia final, and I'm not joking.
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JavierDC
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Re: Decasted Castle siege

Post by JavierDC »

pach oiginal for l2jfree

http://www.l2jfree.com/index.php?action ... ttach=1706
Devastated_castle.diff
perdon por mi ingles, traducido desde goggle
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