all mobs (Npc) lvl 0 after addapt tvt engine

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urbanhack
Posts: 32
Joined: Mon Sep 07, 2009 9:25 pm

all mobs (Npc) lvl 0 after addapt tvt engine

Post by urbanhack »

hello everyone...
im new here...
i have only one question.. and.. maybe you can helpme.. i know here are wonderfull peoples
i have l2jserver interlude... i just put a new code in tvt engine...
when i finish.. start the server and all mobs are lvl 0.. and give 0sp 0xp...[
someone knows where can come the error? where is the .java file... for this to happen?
some idea?
sorry for my bad english...
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DrHouse
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Re: all mobs (Npc) lvl 0 after addapt tvt engine

Post by DrHouse »

Well, post your custom code here so we can check it without using our guessing power
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urbanhack
Posts: 32
Joined: Mon Sep 07, 2009 9:25 pm

Re: all mobs (Npc) lvl 0 after addapt tvt engine

Post by urbanhack »

DrHouse wrote:Well, post your custom code here so we can check it without using our guessing power
sorry.. but.. i get that code from l2jarchid... but i think that code is from l2jserver..
http://trac.assembla.com/L2J-Archid/changeset/480
and.. a little here
http://trac.assembla.com/L2J-Archid/changeset/585

anyway tx for read
_DS_
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Re: all mobs (Npc) lvl 0 after addapt tvt engine

Post by _DS_ »

LOL, first changeset is an actual sample WHY we does not add all kewl customs :)
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public static final int PI = 3.1415926535897932384626433832795;
urbanhack
Posts: 32
Joined: Mon Sep 07, 2009 9:25 pm

Re: all mobs (Npc) lvl 0 after addapt tvt engine

Post by urbanhack »

then... no one can help me... i know...
bye bye
_DS_
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Re: all mobs (Npc) lvl 0 after addapt tvt engine

Post by _DS_ »

After quick glance over code i does not found anything what should perform in such way.
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public static final int PI = 3.1415926535897932384626433832795;
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