hello everyone...
im new here...
i have only one question.. and.. maybe you can helpme.. i know here are wonderfull peoples
i have l2jserver interlude... i just put a new code in tvt engine...
when i finish.. start the server and all mobs are lvl 0.. and give 0sp 0xp...[
someone knows where can come the error? where is the .java file... for this to happen?
some idea?
sorry for my bad english...
all mobs (Npc) lvl 0 after addapt tvt engine
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- DrHouse
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Re: all mobs (Npc) lvl 0 after addapt tvt engine
Well, post your custom code here so we can check it without using our guessing power

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Re: all mobs (Npc) lvl 0 after addapt tvt engine
sorry.. but.. i get that code from l2jarchid... but i think that code is from l2jserver..DrHouse wrote:Well, post your custom code here so we can check it without using our guessing power
http://trac.assembla.com/L2J-Archid/changeset/480
and.. a little here
http://trac.assembla.com/L2J-Archid/changeset/585
anyway tx for read
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Re: all mobs (Npc) lvl 0 after addapt tvt engine
LOL, first changeset is an actual sample WHY we does not add all kewl customs 

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: all mobs (Npc) lvl 0 after addapt tvt engine
then... no one can help me... i know...
bye bye
bye bye
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Re: all mobs (Npc) lvl 0 after addapt tvt engine
After quick glance over code i does not found anything what should perform in such way.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;