Reflect sklls

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MKas
Posts: 25
Joined: Wed Apr 15, 2009 10:57 am

Reflect sklls

Post by MKas »

Hi,
A lot of players in my server says, what reflect skills are to strong. Players can beat Raid 1vs1 with reflect damage. How to disable reflect damage to raid boss? My GM said, what players even 1lvl with no items equipped have reflect. Is it possible to disable that?
_DS_
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Re: Reflect sklls

Post by _DS_ »

worksforme :)
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public static final int PI = 3.1415926535897932384626433832795;
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XavierElf
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Re: Reflect sklls

Post by XavierElf »

_DS_ wrote:worksforme :)
Agree. Reflect works nice.
Sry for my bad english...
MKas
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Re: Reflect sklls

Post by MKas »

Oh guys.. It works for me too, but I want to disable reflects.
_DS_
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Re: Reflect sklls

Post by _DS_ »

I talked about this:
Players can beat Raid 1vs1 with reflect damage. My GM said, what players even 1lvl with no items equipped have reflect.
You can look on [3463]
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public static final int PI = 3.1415926535897932384626433832795;
RaiDeR
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Re: Reflect sklls

Post by RaiDeR »

_DS_ wrote:I talked about this:
Players can beat Raid 1vs1 with reflect damage. My GM said, what players even 1lvl with no items equipped have reflect.
You can look on [3463]
I have same problem, and i cant find this answer... Can post link or something? Thans alot
_DS_
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Re: Reflect sklls

Post by _DS_ »

Link to what ? Clean core and DP for testing ?
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public static final int PI = 3.1415926535897932384626433832795;
RaiDeR
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Re: Reflect sklls

Post by RaiDeR »

_DS_ wrote:Link to what ? Clean core and DP for testing ?
I have problem that players users reflect for RB and RB kills himself in 15mins... They somehow uses wolfs for this exploit... Can't say more, becouse i dont know how they do that...
I think need to disable reflect for RB...
_DS_
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Re: Reflect sklls

Post by _DS_ »

This bug was fixed several months ago, now reflect can't give back more damage than target HP (wolf's HP).
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public static final int PI = 3.1415926535897932384626433832795;
RaiDeR
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Re: Reflect sklls

Post by RaiDeR »

Code: Select all

Requirments: 1 SpellHowler & 1 Paladin, Paladin must have Shield Magic Reflect skill.Step 1: Create a scheme with a single buff (i tested with songs/dances but buffs should also work).Step 2: Reduce Cp  & Hp from Spellhowler to lowest level.Step 3: Paladin uses Shield Magic Reflect.Step 4: Cast CDL against Paladin while Shield Magic Reflect is active. (after doing that Spellhowler dies & paladin takes a PK)Step 5: Rebuff with the single buff and repeat steps 2-3-4. Even after the 1st time u'll see a slight difference (but remember you are not fully buffed)From personal tests you can't increase Speed, Atk. Evasion. But, i raised p.def with (Song of earth), But, i raised m.def with (song of warding), skill reuse (Song of Renewal), P.Atk (Dance of Warrior).With a restart your stats will be normal again.. Needs patience and sacrify of paladin with Karma 
I think same thing. It's from here http://www.l2jserver.com/trac/ticket/4215
_DS_
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Re: Reflect sklls

Post by _DS_ »

No, this is absolutely different and not linked with raids and skill reflection.

JFYI: Shield Reflect Magic is not reflect.
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public static final int PI = 3.1415926535897932384626433832795;
MKas
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Re: Reflect sklls

Post by MKas »

Maybe someone can help how to make reflect skills work only in pvp?
macdonald12
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Re: Reflect sklls

Post by macdonald12 »

Adding an extra check to the skillhandlers would be easiest.
MKas
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Re: Reflect sklls

Post by MKas »

Code: Select all

 --- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 4115)+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)@@ -5227,7 +5225,7 @@  				if (reflectedDamage > 0) 				{-					reduceCurrentHp(reflectedDamage, target, true, false, null);+					//reduceCurrentHp(reflectedDamage, target, true, false, null);  					// Custom messages - nice but also more network load 					/* 
Now reflect don't works at all.
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