TvT event

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AdvancedSky
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Joined: Sun May 09, 2010 2:10 pm

TvT event

Post by AdvancedSky »

Hi I' have a small suggestion related with TvT event.
On TvT event some of the players use dual box, to get a double (or triple, etc) reward.
I want to suggest adding this new config into configuration files : "minimum kills required to have for player to receive a reward".
I think this will be the best protection on TvT event against dual boxes, because when a player uses a dual box on TvT event he usually plays only with 1 character.

EDIT: Please reply on this topic and tell us what do you think about it.
Last edited by AdvancedSky on Wed Jun 16, 2010 11:11 pm, edited 1 time in total.
KadeL
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Re: TvT event

Post by KadeL »

It's a great idea, I hope that can be applied .... :D
Sorry everyone for my very bad English, I speak Spanish
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Gnacik
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Re: TvT event

Post by Gnacik »

And what about healer/buffer classes then ? 8)
KadeL
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Re: TvT event

Post by KadeL »

:mrgreen:
Sorry everyone for my very bad English, I speak Spanish
Naminator_X_
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Re: TvT event

Post by Naminator_X_ »

Well it should be up to the server admin to decide. Screwing classes is bad...but if that's what people want why stop them..
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nonom
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Re: TvT event

Post by nonom »

Gnacik wrote:And what about healer/buffer classes then ? 8)
Healer/buffer classes don't like TvTEventTargetTeamMembersAllowed = False :mrgreen:
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AdvancedSky
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Re: TvT event

Post by AdvancedSky »

Gnacik wrote:And what about healer/buffer classes then ? 8)
Healers can use transformation skills.
Naminator_X_ wrote:Well it should be up to the server admin to decide. Screwing classes is bad...but if that's what people want why stop them..
In past I used servers pack with this option. And I had no dual boxes for ever.
And without this option - every 2nd character uses a dual box, so this is a problem.
Don't forget about this :
lesser dual boxes = lower reward for player that will use dual box = longer and fair game play, that's why.
antons007
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Re: TvT event

Post by antons007 »

Code: Select all

Index: java/com/l2jserver/gameserver/model/entity/TvTEvent.java===================================================================--- java/com/l2jserver/gameserver/model/entity/TvTEvent.java	(revision 4285)+++ java/com/l2jserver/gameserver/model/entity/TvTEvent.java	(working copy)@@ -311,7 +314,10 @@ 			{ 				continue; 			}-			+			if (playerInstance.getKillerPoints() <= 0)+			{+				continue;+			} 			SystemMessage systemMessage = null;  			// Iterate over all tvt event rewards@@ -838,7 +838,65 @@ 			TvTEventTeam killerTeam = _teams[killerTeamId];  			killerTeam.increasePoints();-			+			killerPlayerInstance.increaseKillerPoints();  			CreatureSay cs = new CreatureSay(killerPlayerInstance.getObjectId(), Say2.TELL, killerPlayerInstance.getName(), "I have killed " + killedPlayerInstance.getName() + "!");  			for (L2PcInstance playerInstance : _teams[killerTeamId].getParticipatedPlayers().values())Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java===================================================================--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4285)+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)@@ -880,6 +884,20 @@ 	/** Herbs Task Time **/ 	private int _herbstask = 0; 	/** Task for Herbs */+	private int killerPoints = 0;++	public void increaseKillerPoints()+	{+		killerPoints++;+	}+	public int getKillerPoints()+	{+		return killerPoints;+	} 	public class HerbTask implements Runnable 	{ 		private String _process; 
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denser
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Re: TvT event

Post by denser »

viewtopic.php?f=69&t=16140
here already done...with configs :)
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AdvancedSky
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Re: TvT event

Post by AdvancedSky »

denser wrote:viewtopic.php?f=69&t=16140
here already done...with configs :)
do you think that it will be added on SVN ?
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denser
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Re: TvT event

Post by denser »

idk...it far from ideal, but you can apply it to your server as is :)
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Re: TvT event

Post by Nik »

imo add advanced dualbox check, that will stop them for sure :D
Playing a game where you know how every single mechanism works is quite satisfying.
Its the main perk that a gamer-developer has :D
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