TvT event
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TvT event
Hi I' have a small suggestion related with TvT event.
On TvT event some of the players use dual box, to get a double (or triple, etc) reward.
I want to suggest adding this new config into configuration files : "minimum kills required to have for player to receive a reward".
I think this will be the best protection on TvT event against dual boxes, because when a player uses a dual box on TvT event he usually plays only with 1 character.
EDIT: Please reply on this topic and tell us what do you think about it.
On TvT event some of the players use dual box, to get a double (or triple, etc) reward.
I want to suggest adding this new config into configuration files : "minimum kills required to have for player to receive a reward".
I think this will be the best protection on TvT event against dual boxes, because when a player uses a dual box on TvT event he usually plays only with 1 character.
EDIT: Please reply on this topic and tell us what do you think about it.
Last edited by AdvancedSky on Wed Jun 16, 2010 11:11 pm, edited 1 time in total.
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Re: TvT event
It's a great idea, I hope that can be applied .... 

Sorry everyone for my very bad English, I speak Spanish
- Gnacik
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Re: TvT event
And what about healer/buffer classes then ? 

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Re: TvT event
Well it should be up to the server admin to decide. Screwing classes is bad...but if that's what people want why stop them..
- nonom
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Re: TvT event
Healer/buffer classes don't like TvTEventTargetTeamMembersAllowed = FalseGnacik wrote:And what about healer/buffer classes then ?

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Re: TvT event
Healers can use transformation skills.Gnacik wrote:And what about healer/buffer classes then ?
In past I used servers pack with this option. And I had no dual boxes for ever.Naminator_X_ wrote:Well it should be up to the server admin to decide. Screwing classes is bad...but if that's what people want why stop them..
And without this option - every 2nd character uses a dual box, so this is a problem.
Don't forget about this :
lesser dual boxes = lower reward for player that will use dual box = longer and fair game play, that's why.
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Re: TvT event
Code: Select all
Index: java/com/l2jserver/gameserver/model/entity/TvTEvent.java===================================================================--- java/com/l2jserver/gameserver/model/entity/TvTEvent.java (revision 4285)+++ java/com/l2jserver/gameserver/model/entity/TvTEvent.java (working copy)@@ -311,7 +314,10 @@ { continue; }- + if (playerInstance.getKillerPoints() <= 0)+ {+ continue;+ } SystemMessage systemMessage = null; // Iterate over all tvt event rewards@@ -838,7 +838,65 @@ TvTEventTeam killerTeam = _teams[killerTeamId]; killerTeam.increasePoints();- + killerPlayerInstance.increaseKillerPoints(); CreatureSay cs = new CreatureSay(killerPlayerInstance.getObjectId(), Say2.TELL, killerPlayerInstance.getName(), "I have killed " + killedPlayerInstance.getName() + "!"); for (L2PcInstance playerInstance : _teams[killerTeamId].getParticipatedPlayers().values())Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java===================================================================--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4285)+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)@@ -880,6 +884,20 @@ /** Herbs Task Time **/ private int _herbstask = 0; /** Task for Herbs */+ private int killerPoints = 0;++ public void increaseKillerPoints()+ {+ killerPoints++;+ }+ public int getKillerPoints()+ {+ return killerPoints;+ } public class HerbTask implements Runnable { private String _process;
- denser
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Re: TvT event
Tiger, once tasted human flesh, will want to taste it again
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Re: TvT event
do you think that it will be added on SVN ?
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Re: TvT event
idk...it far from ideal, but you can apply it to your server as is 

Tiger, once tasted human flesh, will want to taste it again
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Re: TvT event
imo add advanced dualbox check, that will stop them for sure 

Playing a game where you know how every single mechanism works is quite satisfying.
Its the main perk that a gamer-developer has
Its the main perk that a gamer-developer has
